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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
commitbde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch)
treecf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/operations/COM_TextureOperation.h
parent906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff)
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.h b/source/blender/compositor/operations/COM_TextureOperation.h
index de42b144730..e862a1f1910 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.h
+++ b/source/blender/compositor/operations/COM_TextureOperation.h
@@ -36,10 +36,10 @@ extern "C" {
}
/**
- * Base class for all renderlayeroperations
- *
- * @todo: rename to operation.
- */
+ * Base class for all renderlayeroperations
+ *
+ * @todo: rename to operation.
+ */
class TextureBaseOperation : public NodeOperation {
private:
Tex *texture;
@@ -50,33 +50,33 @@ private:
protected:
/**
- * Determine the output resolution. The resolution is retrieved from the Renderer
- */
+ * Determine the output resolution. The resolution is retrieved from the Renderer
+ */
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
/**
- * Constructor
- */
+ * Constructor
+ */
TextureBaseOperation();
public:
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]);
- void setTexture(Tex *texture) {this->texture = texture;}
+ void setTexture(Tex *texture) { this->texture = texture; }
void initExecution();
void deinitExecution();
- void setScene(const Scene *scene) {this->scene = scene;}
+ void setScene(const Scene *scene) { this->scene = scene; }
};
-class TextureOperation:public TextureBaseOperation {
+class TextureOperation : public TextureBaseOperation {
public:
TextureOperation();
};
-class TextureAlphaOperation:public TextureBaseOperation {
+class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
- void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
+ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]);
};