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authorLukas Stockner <lukas.stockner@freenet.de>2017-05-19 05:59:35 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-05-19 05:59:35 +0300
commit4a04d7ae8930502037cd23dc94ed1bc9bc0043ac (patch)
treeb2637d15e995424cf6f5e0413144faee4cfb31de /source/blender/compositor/operations/COM_TextureOperation.h
parentcf1127f3801f9809f385ad62f4388220f278a604 (diff)
Fix T51553: Cycles Volume Emission turns black when strength is 0 or color is black
The problem was that Cycles implicitly uses a transparent surface shader when only volume nodes are used, but since the black emission shader gets optimized away, it was no longer detected and therefore no transparent surface was used. Therefore, the shader now stores whether volume nodes were connected before optimizing.
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
0 files changed, 0 insertions, 0 deletions