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authorSergey Sharybin <sergey.vfx@gmail.com>2015-12-15 11:51:09 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-12-15 11:57:15 +0300
commit2339a84443c07011acded1968a73b311b277101a (patch)
treea58d6b2ee3d2f6518a89be76a539ce77975c411a /source/blender/compositor/operations/COM_TrackPositionOperation.h
parent879889c47c12ef8eb4aea7eee3ab63a2ec3540d5 (diff)
Compositor: Expose track velocity via the Track Position node
velocity is measured in pixels per frame. It is basically a coordinate difference of track coordinate at current frame and previous one (no future prediction happens). It's not really most intuitive place for such a things, but historically the node was called this way.. Track velocity could be used to face effects like motion blur bu piping it to the vector blur node. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D1591
Diffstat (limited to 'source/blender/compositor/operations/COM_TrackPositionOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_TrackPositionOperation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TrackPositionOperation.h b/source/blender/compositor/operations/COM_TrackPositionOperation.h
index 10dbaf96646..a5a58ad9f09 100644
--- a/source/blender/compositor/operations/COM_TrackPositionOperation.h
+++ b/source/blender/compositor/operations/COM_TrackPositionOperation.h
@@ -47,6 +47,7 @@ protected:
int m_axis;
int m_position;
int m_relativeFrame;
+ bool m_speed_output;
int m_width, m_height;
float m_markerPos[2];
@@ -67,6 +68,7 @@ public:
void setAxis(int value) {this->m_axis = value;}
void setPosition(int value) {this->m_position = value;}
void setRelativeFrame(int value) {this->m_relativeFrame = value;}
+ void setSpeedOutput(bool speed_output) {this->m_speed_output = speed_output;};
void initExecution();