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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp543
1 files changed, 276 insertions, 267 deletions
diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
index 1af4c107419..8b0335754aa 100644
--- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
@@ -21,354 +21,363 @@
#include "COM_OpenCLDevice.h"
extern "C" {
-# include "RE_pipeline.h"
+#include "RE_pipeline.h"
}
VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_COLOR);
- this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image.
- this->addInputSocket(COM_DT_VALUE); // radius
+ this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image.
+ this->addInputSocket(COM_DT_VALUE); // radius
#ifdef COM_DEFOCUS_SEARCH
- this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // inverse search radius optimization structure.
+ this->addInputSocket(COM_DT_COLOR,
+ COM_SC_NO_RESIZE); // inverse search radius optimization structure.
#endif
- this->addOutputSocket(COM_DT_COLOR);
- this->setComplex(true);
- this->setOpenCL(true);
-
- this->m_inputProgram = NULL;
- this->m_inputBokehProgram = NULL;
- this->m_inputSizeProgram = NULL;
- this->m_maxBlur = 32.0f;
- this->m_threshold = 1.0f;
- this->m_do_size_scale = false;
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->setOpenCL(true);
+
+ this->m_inputProgram = NULL;
+ this->m_inputBokehProgram = NULL;
+ this->m_inputSizeProgram = NULL;
+ this->m_maxBlur = 32.0f;
+ this->m_threshold = 1.0f;
+ this->m_do_size_scale = false;
#ifdef COM_DEFOCUS_SEARCH
- this->m_inputSearchProgram = NULL;
+ this->m_inputSearchProgram = NULL;
#endif
}
-
void VariableSizeBokehBlurOperation::initExecution()
{
- this->m_inputProgram = getInputSocketReader(0);
- this->m_inputBokehProgram = getInputSocketReader(1);
- this->m_inputSizeProgram = getInputSocketReader(2);
+ this->m_inputProgram = getInputSocketReader(0);
+ this->m_inputBokehProgram = getInputSocketReader(1);
+ this->m_inputSizeProgram = getInputSocketReader(2);
#ifdef COM_DEFOCUS_SEARCH
- this->m_inputSearchProgram = getInputSocketReader(3);
+ this->m_inputSearchProgram = getInputSocketReader(3);
#endif
- QualityStepHelper::initExecution(COM_QH_INCREASE);
+ QualityStepHelper::initExecution(COM_QH_INCREASE);
}
struct VariableSizeBokehBlurTileData {
- MemoryBuffer *color;
- MemoryBuffer *bokeh;
- MemoryBuffer *size;
- int maxBlurScalar;
+ MemoryBuffer *color;
+ MemoryBuffer *bokeh;
+ MemoryBuffer *size;
+ int maxBlurScalar;
};
void *VariableSizeBokehBlurOperation::initializeTileData(rcti *rect)
{
- VariableSizeBokehBlurTileData *data = new VariableSizeBokehBlurTileData();
- data->color = (MemoryBuffer *)this->m_inputProgram->initializeTileData(rect);
- data->bokeh = (MemoryBuffer *)this->m_inputBokehProgram->initializeTileData(rect);
- data->size = (MemoryBuffer *)this->m_inputSizeProgram->initializeTileData(rect);
-
+ VariableSizeBokehBlurTileData *data = new VariableSizeBokehBlurTileData();
+ data->color = (MemoryBuffer *)this->m_inputProgram->initializeTileData(rect);
+ data->bokeh = (MemoryBuffer *)this->m_inputBokehProgram->initializeTileData(rect);
+ data->size = (MemoryBuffer *)this->m_inputSizeProgram->initializeTileData(rect);
- rcti rect2;
- this->determineDependingAreaOfInterest(rect, (ReadBufferOperation *)this->m_inputSizeProgram, &rect2);
+ rcti rect2;
+ this->determineDependingAreaOfInterest(
+ rect, (ReadBufferOperation *)this->m_inputSizeProgram, &rect2);
- const float max_dim = max(m_width, m_height);
- const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+ const float max_dim = max(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
- data->maxBlurScalar = (int)(data->size->getMaximumValue(&rect2) * scalar);
- CLAMP(data->maxBlurScalar, 1.0f, this->m_maxBlur);
- return data;
+ data->maxBlurScalar = (int)(data->size->getMaximumValue(&rect2) * scalar);
+ CLAMP(data->maxBlurScalar, 1.0f, this->m_maxBlur);
+ return data;
}
void VariableSizeBokehBlurOperation::deinitializeTileData(rcti * /*rect*/, void *data)
{
- VariableSizeBokehBlurTileData *result = (VariableSizeBokehBlurTileData *)data;
- delete result;
+ VariableSizeBokehBlurTileData *result = (VariableSizeBokehBlurTileData *)data;
+ delete result;
}
void VariableSizeBokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
- VariableSizeBokehBlurTileData *tileData = (VariableSizeBokehBlurTileData *)data;
- MemoryBuffer *inputProgramBuffer = tileData->color;
- MemoryBuffer *inputBokehBuffer = tileData->bokeh;
- MemoryBuffer *inputSizeBuffer = tileData->size;
- float *inputSizeFloatBuffer = inputSizeBuffer->getBuffer();
- float *inputProgramFloatBuffer = inputProgramBuffer->getBuffer();
- float readColor[4];
- float bokeh[4];
- float tempSize[4];
- float multiplier_accum[4];
- float color_accum[4];
-
- const float max_dim = max(m_width, m_height);
- const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
- int maxBlurScalar = tileData->maxBlurScalar;
-
- BLI_assert(inputBokehBuffer->getWidth() == COM_BLUR_BOKEH_PIXELS);
- BLI_assert(inputBokehBuffer->getHeight() == COM_BLUR_BOKEH_PIXELS);
+ VariableSizeBokehBlurTileData *tileData = (VariableSizeBokehBlurTileData *)data;
+ MemoryBuffer *inputProgramBuffer = tileData->color;
+ MemoryBuffer *inputBokehBuffer = tileData->bokeh;
+ MemoryBuffer *inputSizeBuffer = tileData->size;
+ float *inputSizeFloatBuffer = inputSizeBuffer->getBuffer();
+ float *inputProgramFloatBuffer = inputProgramBuffer->getBuffer();
+ float readColor[4];
+ float bokeh[4];
+ float tempSize[4];
+ float multiplier_accum[4];
+ float color_accum[4];
+
+ const float max_dim = max(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+ int maxBlurScalar = tileData->maxBlurScalar;
+
+ BLI_assert(inputBokehBuffer->getWidth() == COM_BLUR_BOKEH_PIXELS);
+ BLI_assert(inputBokehBuffer->getHeight() == COM_BLUR_BOKEH_PIXELS);
#ifdef COM_DEFOCUS_SEARCH
- float search[4];
- this->m_inputSearchProgram->read(search, x / InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, NULL);
- int minx = search[0];
- int miny = search[1];
- int maxx = search[2];
- int maxy = search[3];
+ float search[4];
+ this->m_inputSearchProgram->read(search,
+ x / InverseSearchRadiusOperation::DIVIDER,
+ y / InverseSearchRadiusOperation::DIVIDER,
+ NULL);
+ int minx = search[0];
+ int miny = search[1];
+ int maxx = search[2];
+ int maxy = search[3];
#else
- int minx = max(x - maxBlurScalar, 0);
- int miny = max(y - maxBlurScalar, 0);
- int maxx = min(x + maxBlurScalar, (int)m_width);
- int maxy = min(y + maxBlurScalar, (int)m_height);
+ int minx = max(x - maxBlurScalar, 0);
+ int miny = max(y - maxBlurScalar, 0);
+ int maxx = min(x + maxBlurScalar, (int)m_width);
+ int maxy = min(y + maxBlurScalar, (int)m_height);
#endif
- {
- inputSizeBuffer->readNoCheck(tempSize, x, y);
- inputProgramBuffer->readNoCheck(readColor, x, y);
-
- copy_v4_v4(color_accum, readColor);
- copy_v4_fl(multiplier_accum, 1.0f);
- float size_center = tempSize[0] * scalar;
-
- const int addXStepValue = QualityStepHelper::getStep();
- const int addYStepValue = addXStepValue;
- const int addXStepColor = addXStepValue * COM_NUM_CHANNELS_COLOR;
-
- if (size_center > this->m_threshold) {
- for (int ny = miny; ny < maxy; ny += addYStepValue) {
- float dy = ny - y;
- int offsetValueNy = ny * inputSizeBuffer->getWidth();
- int offsetValueNxNy = offsetValueNy + (minx);
- int offsetColorNxNy = offsetValueNxNy * COM_NUM_CHANNELS_COLOR;
- for (int nx = minx; nx < maxx; nx += addXStepValue) {
- if (nx != x || ny != y) {
- float size = min(inputSizeFloatBuffer[offsetValueNxNy] * scalar, size_center);
- if (size > this->m_threshold) {
- float dx = nx - x;
- if (size > fabsf(dx) && size > fabsf(dy)) {
- float uv[2] = {
- (float)(COM_BLUR_BOKEH_PIXELS / 2) + (dx / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1),
- (float)(COM_BLUR_BOKEH_PIXELS / 2) + (dy / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1)};
- inputBokehBuffer->read(bokeh, uv[0], uv[1]);
- madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetColorNxNy]);
- add_v4_v4(multiplier_accum, bokeh);
- }
- }
- }
- offsetColorNxNy += addXStepColor;
- offsetValueNxNy += addXStepValue; }
- }
- }
-
- output[0] = color_accum[0] / multiplier_accum[0];
- output[1] = color_accum[1] / multiplier_accum[1];
- output[2] = color_accum[2] / multiplier_accum[2];
- output[3] = color_accum[3] / multiplier_accum[3];
-
- /* blend in out values over the threshold, otherwise we get sharp, ugly transitions */
- if ((size_center > this->m_threshold) &&
- (size_center < this->m_threshold * 2.0f))
- {
- /* factor from 0-1 */
- float fac = (size_center - this->m_threshold) / this->m_threshold;
- interp_v4_v4v4(output, readColor, output, fac);
- }
- }
-
+ {
+ inputSizeBuffer->readNoCheck(tempSize, x, y);
+ inputProgramBuffer->readNoCheck(readColor, x, y);
+
+ copy_v4_v4(color_accum, readColor);
+ copy_v4_fl(multiplier_accum, 1.0f);
+ float size_center = tempSize[0] * scalar;
+
+ const int addXStepValue = QualityStepHelper::getStep();
+ const int addYStepValue = addXStepValue;
+ const int addXStepColor = addXStepValue * COM_NUM_CHANNELS_COLOR;
+
+ if (size_center > this->m_threshold) {
+ for (int ny = miny; ny < maxy; ny += addYStepValue) {
+ float dy = ny - y;
+ int offsetValueNy = ny * inputSizeBuffer->getWidth();
+ int offsetValueNxNy = offsetValueNy + (minx);
+ int offsetColorNxNy = offsetValueNxNy * COM_NUM_CHANNELS_COLOR;
+ for (int nx = minx; nx < maxx; nx += addXStepValue) {
+ if (nx != x || ny != y) {
+ float size = min(inputSizeFloatBuffer[offsetValueNxNy] * scalar, size_center);
+ if (size > this->m_threshold) {
+ float dx = nx - x;
+ if (size > fabsf(dx) && size > fabsf(dy)) {
+ float uv[2] = {(float)(COM_BLUR_BOKEH_PIXELS / 2) +
+ (dx / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1),
+ (float)(COM_BLUR_BOKEH_PIXELS / 2) +
+ (dy / size) * (float)((COM_BLUR_BOKEH_PIXELS / 2) - 1)};
+ inputBokehBuffer->read(bokeh, uv[0], uv[1]);
+ madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetColorNxNy]);
+ add_v4_v4(multiplier_accum, bokeh);
+ }
+ }
+ }
+ offsetColorNxNy += addXStepColor;
+ offsetValueNxNy += addXStepValue;
+ }
+ }
+ }
+
+ output[0] = color_accum[0] / multiplier_accum[0];
+ output[1] = color_accum[1] / multiplier_accum[1];
+ output[2] = color_accum[2] / multiplier_accum[2];
+ output[3] = color_accum[3] / multiplier_accum[3];
+
+ /* blend in out values over the threshold, otherwise we get sharp, ugly transitions */
+ if ((size_center > this->m_threshold) && (size_center < this->m_threshold * 2.0f)) {
+ /* factor from 0-1 */
+ float fac = (size_center - this->m_threshold) / this->m_threshold;
+ interp_v4_v4v4(output, readColor, output, fac);
+ }
+ }
}
void VariableSizeBokehBlurOperation::executeOpenCL(OpenCLDevice *device,
- MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
- MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
- list<cl_kernel> * /*clKernelsToCleanUp*/)
+ MemoryBuffer *outputMemoryBuffer,
+ cl_mem clOutputBuffer,
+ MemoryBuffer **inputMemoryBuffers,
+ list<cl_mem> *clMemToCleanUp,
+ list<cl_kernel> * /*clKernelsToCleanUp*/)
{
- cl_kernel defocusKernel = device->COM_clCreateKernel("defocusKernel", NULL);
-
- cl_int step = this->getStep();
- cl_int maxBlur;
- cl_float threshold = this->m_threshold;
-
- MemoryBuffer *sizeMemoryBuffer = this->m_inputSizeProgram->getInputMemoryBuffer(inputMemoryBuffers);
-
- const float max_dim = max(m_width, m_height);
- cl_float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
-
- maxBlur = (cl_int)min_ff(sizeMemoryBuffer->getMaximumValue() * scalar,
- (float)this->m_maxBlur);
-
- device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
- device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 1, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
- device->COM_clAttachMemoryBufferToKernelParameter(defocusKernel, 2, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputSizeProgram);
- device->COM_clAttachOutputMemoryBufferToKernelParameter(defocusKernel, 3, clOutputBuffer);
- device->COM_clAttachMemoryBufferOffsetToKernelParameter(defocusKernel, 5, outputMemoryBuffer);
- clSetKernelArg(defocusKernel, 6, sizeof(cl_int), &step);
- clSetKernelArg(defocusKernel, 7, sizeof(cl_int), &maxBlur);
- clSetKernelArg(defocusKernel, 8, sizeof(cl_float), &threshold);
- clSetKernelArg(defocusKernel, 9, sizeof(cl_float), &scalar);
- device->COM_clAttachSizeToKernelParameter(defocusKernel, 10, this);
-
- device->COM_clEnqueueRange(defocusKernel, outputMemoryBuffer, 11, this);
+ cl_kernel defocusKernel = device->COM_clCreateKernel("defocusKernel", NULL);
+
+ cl_int step = this->getStep();
+ cl_int maxBlur;
+ cl_float threshold = this->m_threshold;
+
+ MemoryBuffer *sizeMemoryBuffer = this->m_inputSizeProgram->getInputMemoryBuffer(
+ inputMemoryBuffers);
+
+ const float max_dim = max(m_width, m_height);
+ cl_float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+
+ maxBlur = (cl_int)min_ff(sizeMemoryBuffer->getMaximumValue() * scalar, (float)this->m_maxBlur);
+
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 1, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
+ device->COM_clAttachMemoryBufferToKernelParameter(
+ defocusKernel, 2, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputSizeProgram);
+ device->COM_clAttachOutputMemoryBufferToKernelParameter(defocusKernel, 3, clOutputBuffer);
+ device->COM_clAttachMemoryBufferOffsetToKernelParameter(defocusKernel, 5, outputMemoryBuffer);
+ clSetKernelArg(defocusKernel, 6, sizeof(cl_int), &step);
+ clSetKernelArg(defocusKernel, 7, sizeof(cl_int), &maxBlur);
+ clSetKernelArg(defocusKernel, 8, sizeof(cl_float), &threshold);
+ clSetKernelArg(defocusKernel, 9, sizeof(cl_float), &scalar);
+ device->COM_clAttachSizeToKernelParameter(defocusKernel, 10, this);
+
+ device->COM_clEnqueueRange(defocusKernel, outputMemoryBuffer, 11, this);
}
void VariableSizeBokehBlurOperation::deinitExecution()
{
- this->m_inputProgram = NULL;
- this->m_inputBokehProgram = NULL;
- this->m_inputSizeProgram = NULL;
+ this->m_inputProgram = NULL;
+ this->m_inputBokehProgram = NULL;
+ this->m_inputSizeProgram = NULL;
#ifdef COM_DEFOCUS_SEARCH
- this->m_inputSearchProgram = NULL;
+ this->m_inputSearchProgram = NULL;
#endif
}
-bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
+bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(
+ rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
- rcti newInput;
- rcti bokehInput;
-
- const float max_dim = max(m_width, m_height);
- const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
- int maxBlurScalar = this->m_maxBlur * scalar;
-
- newInput.xmax = input->xmax + maxBlurScalar + 2;
- newInput.xmin = input->xmin - maxBlurScalar + 2;
- newInput.ymax = input->ymax + maxBlurScalar - 2;
- newInput.ymin = input->ymin - maxBlurScalar - 2;
- bokehInput.xmax = COM_BLUR_BOKEH_PIXELS;
- bokehInput.xmin = 0;
- bokehInput.ymax = COM_BLUR_BOKEH_PIXELS;
- bokehInput.ymin = 0;
-
-
- NodeOperation *operation = getInputOperation(2);
- if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
- return true;
- }
- operation = getInputOperation(1);
- if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
- return true;
- }
+ rcti newInput;
+ rcti bokehInput;
+
+ const float max_dim = max(m_width, m_height);
+ const float scalar = this->m_do_size_scale ? (max_dim / 100.0f) : 1.0f;
+ int maxBlurScalar = this->m_maxBlur * scalar;
+
+ newInput.xmax = input->xmax + maxBlurScalar + 2;
+ newInput.xmin = input->xmin - maxBlurScalar + 2;
+ newInput.ymax = input->ymax + maxBlurScalar - 2;
+ newInput.ymin = input->ymin - maxBlurScalar - 2;
+ bokehInput.xmax = COM_BLUR_BOKEH_PIXELS;
+ bokehInput.xmin = 0;
+ bokehInput.ymax = COM_BLUR_BOKEH_PIXELS;
+ bokehInput.ymin = 0;
+
+ NodeOperation *operation = getInputOperation(2);
+ if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
+ return true;
+ }
+ operation = getInputOperation(1);
+ if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output)) {
+ return true;
+ }
#ifdef COM_DEFOCUS_SEARCH
- rcti searchInput;
- searchInput.xmax = (input->xmax / InverseSearchRadiusOperation::DIVIDER) + 1;
- searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
- searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
- searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
- operation = getInputOperation(3);
- if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) {
- return true;
- }
+ rcti searchInput;
+ searchInput.xmax = (input->xmax / InverseSearchRadiusOperation::DIVIDER) + 1;
+ searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
+ searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
+ searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
+ operation = getInputOperation(3);
+ if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output)) {
+ return true;
+ }
#endif
- operation = getInputOperation(0);
- if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
- return true;
- }
- return false;
+ operation = getInputOperation(0);
+ if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output)) {
+ return true;
+ }
+ return false;
}
#ifdef COM_DEFOCUS_SEARCH
// InverseSearchRadiusOperation
InverseSearchRadiusOperation::InverseSearchRadiusOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
- this->addOutputSocket(COM_DT_COLOR);
- this->setComplex(true);
- this->m_inputRadius = NULL;
+ this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
+ this->addOutputSocket(COM_DT_COLOR);
+ this->setComplex(true);
+ this->m_inputRadius = NULL;
}
void InverseSearchRadiusOperation::initExecution()
{
- this->m_inputRadius = this->getInputSocketReader(0);
+ this->m_inputRadius = this->getInputSocketReader(0);
}
void *InverseSearchRadiusOperation::initializeTileData(rcti *rect)
{
- MemoryBuffer *data = new MemoryBuffer(COM_DT_COLOR, rect);
- float *buffer = data->getBuffer();
- int x, y;
- int width = this->m_inputRadius->getWidth();
- int height = this->m_inputRadius->getHeight();
- float temp[4];
- int offset = 0;
- for (y = rect->ymin; y < rect->ymax ; y++) {
- for (x = rect->xmin; x < rect->xmax ; x++) {
- int rx = x * DIVIDER;
- int ry = y * DIVIDER;
- buffer[offset] = MAX2(rx - m_maxBlur, 0);
- buffer[offset + 1] = MAX2(ry - m_maxBlur, 0);
- buffer[offset + 2] = MIN2(rx + DIVIDER + m_maxBlur, width);
- buffer[offset + 3] = MIN2(ry + DIVIDER + m_maxBlur, height);
- offset += 4;
- }
- }
-// for (x = rect->xmin; x < rect->xmax ; x++) {
-// for (y = rect->ymin; y < rect->ymax ; y++) {
-// int rx = x * DIVIDER;
-// int ry = y * DIVIDER;
-// float radius = 0.0f;
-// float maxx = x;
-// float maxy = y;
-
-// for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
-// for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
-// this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST);
-// if (radius < temp[0]) {
-// radius = temp[0];
-// maxx = x2;
-// maxy = y2;
-// }
-// }
-// }
-// int impactRadius = ceil(radius / DIVIDER);
-// for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
-// for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
-// data->read(temp, x2, y2);
-// temp[0] = MIN2(temp[0], maxx);
-// temp[1] = MIN2(temp[1], maxy);
-// temp[2] = MAX2(temp[2], maxx);
-// temp[3] = MAX2(temp[3], maxy);
-// data->writePixel(x2, y2, temp);
-// }
-// }
-// }
-// }
- return data;
+ MemoryBuffer *data = new MemoryBuffer(COM_DT_COLOR, rect);
+ float *buffer = data->getBuffer();
+ int x, y;
+ int width = this->m_inputRadius->getWidth();
+ int height = this->m_inputRadius->getHeight();
+ float temp[4];
+ int offset = 0;
+ for (y = rect->ymin; y < rect->ymax; y++) {
+ for (x = rect->xmin; x < rect->xmax; x++) {
+ int rx = x * DIVIDER;
+ int ry = y * DIVIDER;
+ buffer[offset] = MAX2(rx - m_maxBlur, 0);
+ buffer[offset + 1] = MAX2(ry - m_maxBlur, 0);
+ buffer[offset + 2] = MIN2(rx + DIVIDER + m_maxBlur, width);
+ buffer[offset + 3] = MIN2(ry + DIVIDER + m_maxBlur, height);
+ offset += 4;
+ }
+ }
+ // for (x = rect->xmin; x < rect->xmax ; x++) {
+ // for (y = rect->ymin; y < rect->ymax ; y++) {
+ // int rx = x * DIVIDER;
+ // int ry = y * DIVIDER;
+ // float radius = 0.0f;
+ // float maxx = x;
+ // float maxy = y;
+
+ // for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
+ // for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
+ // this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST);
+ // if (radius < temp[0]) {
+ // radius = temp[0];
+ // maxx = x2;
+ // maxy = y2;
+ // }
+ // }
+ // }
+ // int impactRadius = ceil(radius / DIVIDER);
+ // for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
+ // for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
+ // data->read(temp, x2, y2);
+ // temp[0] = MIN2(temp[0], maxx);
+ // temp[1] = MIN2(temp[1], maxy);
+ // temp[2] = MAX2(temp[2], maxx);
+ // temp[3] = MAX2(temp[3], maxy);
+ // data->writePixel(x2, y2, temp);
+ // }
+ // }
+ // }
+ // }
+ return data;
}
void InverseSearchRadiusOperation::executePixelChunk(float output[4], int x, int y, void *data)
{
- MemoryBuffer *buffer = (MemoryBuffer *)data;
- buffer->readNoCheck(output, x, y);
+ MemoryBuffer *buffer = (MemoryBuffer *)data;
+ buffer->readNoCheck(output, x, y);
}
void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, void *data)
{
- if (data) {
- MemoryBuffer *mb = (MemoryBuffer *)data;
- delete mb;
- }
+ if (data) {
+ MemoryBuffer *mb = (MemoryBuffer *)data;
+ delete mb;
+ }
}
void InverseSearchRadiusOperation::deinitExecution()
{
- this->m_inputRadius = NULL;
+ this->m_inputRadius = NULL;
}
-void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
+void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[2],
+ unsigned int preferredResolution[2])
{
- NodeOperation::determineResolution(resolution, preferredResolution);
- resolution[0] = resolution[0] / DIVIDER;
- resolution[1] = resolution[1] / DIVIDER;
+ NodeOperation::determineResolution(resolution, preferredResolution);
+ resolution[0] = resolution[0] / DIVIDER;
+ resolution[1] = resolution[1] / DIVIDER;
}
-bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
+bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(
+ rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
- rcti newRect;
- newRect.ymin = input->ymin * DIVIDER - m_maxBlur;
- newRect.ymax = input->ymax * DIVIDER + m_maxBlur;
- newRect.xmin = input->xmin * DIVIDER - m_maxBlur;
- newRect.xmax = input->xmax * DIVIDER + m_maxBlur;
- return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
+ rcti newRect;
+ newRect.ymin = input->ymin * DIVIDER - m_maxBlur;
+ newRect.ymax = input->ymax * DIVIDER + m_maxBlur;
+ newRect.xmin = input->xmin * DIVIDER - m_maxBlur;
+ newRect.xmax = input->xmax * DIVIDER + m_maxBlur;
+ return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
}
#endif