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authorJeroen Bakker <j.bakker@atmind.nl>2012-07-12 23:19:03 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-07-12 23:19:03 +0400
commit8b8bc164dafdfc5fd2f5967ea3cfe07c0193f570 (patch)
tree140a4080c8825d8fb74bbd1c2724b19446f788d5 /source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
parent2738fa99e73699f3ea202086506fe53aa651e901 (diff)
Small optimizations in compositor.
Most of them are not noticeable.
Diffstat (limited to 'source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp104
1 files changed, 56 insertions, 48 deletions
diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
index 5d17526185b..99a8e563c69 100644
--- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
@@ -57,7 +57,7 @@ void VariableSizeBokehBlurOperation::initExecution()
this->m_inputBokehProgram = getInputSocketReader(1);
this->m_inputSizeProgram = getInputSocketReader(2);
#ifdef COM_DEFOCUS_SEARCH
- this->m_inputSearchProgram = getInputSocketReader(4);
+ this->m_inputSearchProgram = getInputSocketReader(3);
#endif
QualityStepHelper::initExecution(COM_QH_INCREASE);
}
@@ -93,7 +93,7 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
#ifdef COM_DEFOCUS_SEARCH
float search[4];
- this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL);
+ this->m_inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y / InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL);
int minx = search[0];
int miny = search[1];
int maxx = search[2];
@@ -127,8 +127,8 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
float fsize = fabsf(size);
float dx = nx - x;
if (fsize > fabsf(dx) && fsize > fabsf(dy)) {
- float u = (256.0f + (dx/size) * 256.0f);
- float v = (256.0f + (dy/size) * 256.0f);
+ float u = (256.0f + (dx/size) * 255.0f);
+ float v = (256.0f + (dy/size) * 255.0f);
inputBokehBuffer->readNoCheck(bokeh, u, v);
madd_v4_v4v4(color_accum, bokeh, &inputProgramFloatBuffer[offsetNxNy]);
add_v4_v4(multiplier_accum, bokeh);
@@ -211,7 +211,7 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu
searchInput.xmin = (input->xmin / InverseSearchRadiusOperation::DIVIDER) - 1;
searchInput.ymax = (input->ymax / InverseSearchRadiusOperation::DIVIDER) + 1;
searchInput.ymin = (input->ymin / InverseSearchRadiusOperation::DIVIDER) - 1;
- operation = getInputOperation(4);
+ operation = getInputOperation(3);
if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) {
return true;
}
@@ -228,65 +228,74 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu
InverseSearchRadiusOperation::InverseSearchRadiusOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius
- this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // depth
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
- this->inputRadius = NULL;
- this->inputDepth = NULL;
+ this->m_inputRadius = NULL;
}
void InverseSearchRadiusOperation::initExecution()
{
- this->inputRadius = this->getInputSocketReader(0);
- this->inputDepth = this->getInputSocketReader(1);
+ this->m_inputRadius = this->getInputSocketReader(0);
}
void* InverseSearchRadiusOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
MemoryBuffer * data = new MemoryBuffer(NULL, rect);
+ float* buffer = data->getBuffer();
int x, y;
- float width = this->inputRadius->getWidth();
- float height = this->inputRadius->getHeight();
-
- for (x = rect->xmin; x < rect->xmax ; x++) {
- for (y = rect->ymin; y < rect->ymax ; y++) {
- float[4] temp;
+ int width = this->m_inputRadius->getWidth();
+ int height = this->m_inputRadius->getHeight();
+ float temp[4];
+ int offset = 0;
+ for (y = rect->ymin; y < rect->ymax ; y++) {
+ for (x = rect->xmin; x < rect->xmax ; x++) {
int rx = x * DIVIDER;
int ry = y * DIVIDER;
- this->inputRadius->read(temp, rx, ry, memoryBuffers, NULL);
- float centerRadius = temp[0];
- this->inputDepth->read(temp, rx, ry, memoryBuffers, NULL);
- float centerDepth = temp[0];
- t[0] = MAX2(rx - this->maxBlur, 0.0f);
- t[1] = MAX2(ry - this->maxBlur, 0.0f);
- t[2] = MIN2(rx + this->maxBlur, width);
- t[3] = MIN2(ry + this->maxBlur, height);
- int minx = t[0];
- int miny = t[1];
- int maxx = t[2];
- int maxy = t[3];
- int sminx = rx;
- int smaxx = rx;
- int sminy = ry;
- int smaxy = ry;
- for (int nx = minx ; nx < maxx ; nx ++) {
- for (int ny = miny ; ny < maxy ; ny ++) {
- this->inputRadius->read(temp, nx, ny, memoryBuffers, NULL);
- if (nx < rx && temp[0])
-
- }
- }
- float t[4];
- data->writePixel(x, y, t);
+ buffer[offset] = MAX2(rx - m_maxBlur, 0);
+ buffer[offset+1] = MAX2(ry- m_maxBlur, 0);
+ buffer[offset+2] = MIN2(rx+DIVIDER + m_maxBlur, width);
+ buffer[offset+3] = MIN2(ry+DIVIDER + m_maxBlur, height);
+ offset += 4;
}
}
+// for (x = rect->xmin; x < rect->xmax ; x++) {
+// for (y = rect->ymin; y < rect->ymax ; y++) {
+// int rx = x * DIVIDER;
+// int ry = y * DIVIDER;
+// float radius = 0.0f;
+// float maxx = x;
+// float maxy = y;
+
+// for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
+// for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
+// this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST, NULL);
+// if (radius < temp[0]) {
+// radius = temp[0];
+// maxx = x2;
+// maxy = y2;
+// }
+// }
+// }
+// int impactRadius = ceil(radius / DIVIDER);
+// for (int x2 = x - impactRadius ; x2 < x + impactRadius ; x2 ++) {
+// for (int y2 = y - impactRadius ; y2 < y + impactRadius ; y2 ++) {
+// data->read(temp, x2, y2);
+// temp[0] = MIN2(temp[0], maxx);
+// temp[1] = MIN2(temp[1], maxy);
+// temp[2] = MAX2(temp[2], maxx);
+// temp[3] = MAX2(temp[3], maxy);
+// data->writePixel(x2, y2, temp);
+// }
+// }
+// }
+// }
return data;
}
void InverseSearchRadiusOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
MemoryBuffer *buffer = (MemoryBuffer*)data;
- buffer->read(color, x, y);
+ buffer->readNoCheck(color, x, y);
}
void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
@@ -299,8 +308,7 @@ void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer
void InverseSearchRadiusOperation::deinitExecution()
{
- this->inputRadius = NULL;
- this->inputDepth = NULL;
+ this->m_inputRadius = NULL;
}
void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
@@ -313,10 +321,10 @@ void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[]
bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newRect;
- newRect.ymin = input->ymin*DIVIDER;
- newRect.ymax = input->ymax*DIVIDER;
- newRect.xmin = input->xmin*DIVIDER;
- newRect.xmax = input->xmax*DIVIDER;
+ newRect.ymin = input->ymin*DIVIDER - m_maxBlur;
+ newRect.ymax = input->ymax*DIVIDER + m_maxBlur;
+ newRect.xmin = input->xmin*DIVIDER - m_maxBlur;
+ newRect.xmax = input->xmax*DIVIDER + m_maxBlur;
return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output);
}
#endif