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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:27:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:28:40 +0300 |
commit | 0cff044d84646c2890f13b8915eb708861bb36d6 (patch) | |
tree | aae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/compositor/operations/COM_VectorBlurOperation.cpp | |
parent | ea61700a2d3b42989734f447bd37dcce9c827c42 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/compositor/operations/COM_VectorBlurOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_VectorBlurOperation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp index d14d745d049..76550bf4119 100644 --- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp @@ -761,7 +761,7 @@ void zbuf_accumulate_vecblur( } /* blend with a falloff. this fixes the ugly effect you get with - * a fast moving object. then it looks like a solid object overlayed + * a fast moving object. then it looks like a solid object overlaid * over a very transparent moving version of itself. in reality, the * whole object should become transparent if it is moving fast, be * we don't know what is behind it so we don't do that. this hack |