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authorJeroen Bakker <j.bakker@atmind.nl>2015-01-19 20:13:26 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2015-01-19 20:17:50 +0300
commit35d3b6316b21ad9ae7eb96a7a541c4051eae3441 (patch)
treedd4eea63f9229d87041e2f5a5679d05f1360afea /source/blender/compositor/operations/COM_VectorBlurOperation.cpp
parenta8fa291b8c539da7669463ef622d5c61ee9c90e7 (diff)
D627: Memory usage optimization for the compositor.
The compostor used a fixed size of 4 floats to hold pixel data. this patch will select size of a pixel based on its type. It uses 1 float for Value, 3 float for vector and 4 floats for color data types. When benchmarking on shots (opening shot of caminandes) we get a reduction of memory of 30% and a tiny speedup as less data transformations needs to take place (but these are negligable. More information of the patch can be found on https://developer.blender.org/D627 and http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD Developers: jbakker & mdewanchand Thanks for Sergey for his indept review.
Diffstat (limited to 'source/blender/compositor/operations/COM_VectorBlurOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_VectorBlurOperation.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
index f5890157440..8dc06ef07d7 100644
--- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
@@ -57,7 +57,7 @@ void VectorBlurOperation::initExecution()
void VectorBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
float *buffer = (float *) data;
- int index = (y * this->getWidth() + x) * COM_NUMBER_OF_CHANNELS;
+ int index = (y * this->getWidth() + x) * COM_NUM_CHANNELS_COLOR;
copy_v4_v4(output, &buffer[index]);
}
@@ -108,14 +108,12 @@ bool VectorBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBuff
void VectorBlurOperation::generateVectorBlur(float *data, MemoryBuffer *inputImage, MemoryBuffer *inputSpeed, MemoryBuffer *inputZ)
{
- float *zbuf = inputZ->convertToValueBuffer();
NodeBlurData blurdata;
blurdata.samples = this->m_settings->samples / QualityStepHelper::getStep();
blurdata.maxspeed = this->m_settings->maxspeed;
blurdata.minspeed = this->m_settings->minspeed;
blurdata.curved = this->m_settings->curved;
blurdata.fac = this->m_settings->fac;
- RE_zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), zbuf);
- MEM_freeN((void *)zbuf);
+ RE_zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), inputZ->getBuffer());
return;
}