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author | Campbell Barton <ideasman42@gmail.com> | 2013-12-22 07:11:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-22 07:12:19 +0400 |
commit | c1c26c36f62c3bfdb40b01f33004695a09ce2f4d (patch) | |
tree | 21e738fefe0c7d77af7c1129bcdfef65e1a8f655 /source/blender/compositor/operations/COM_VectorBlurOperation.cpp | |
parent | 5eb96d4705b93a7049ecabd0827e0e58b28a2838 (diff) |
Style Cleanup: remove preprocessor indentation (updated wiki style guide too)
Diffstat (limited to 'source/blender/compositor/operations/COM_VectorBlurOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_VectorBlurOperation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp index 08ef1249a6a..f5890157440 100644 --- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp @@ -27,7 +27,7 @@ // use the implementation of blender internal renderer to calculate the vector blur. extern "C" { - #include "RE_pipeline.h" +# include "RE_pipeline.h" } VectorBlurOperation::VectorBlurOperation() : NodeOperation() |