diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_ViewerOperation.cc | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_ViewerOperation.cc | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cc b/source/blender/compositor/operations/COM_ViewerOperation.cc new file mode 100644 index 00000000000..025dde8e866 --- /dev/null +++ b/source/blender/compositor/operations/COM_ViewerOperation.cc @@ -0,0 +1,204 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2011, Blender Foundation. + */ + +#include "COM_ViewerOperation.h" +#include "BKE_image.h" +#include "BKE_scene.h" +#include "BLI_listbase.h" +#include "BLI_math_color.h" +#include "BLI_math_vector.h" +#include "BLI_utildefines.h" +#include "MEM_guardedalloc.h" +#include "PIL_time.h" +#include "WM_api.h" +#include "WM_types.h" + +#include "IMB_colormanagement.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +ViewerOperation::ViewerOperation() +{ + this->setImage(nullptr); + this->setImageUser(nullptr); + this->m_outputBuffer = nullptr; + this->m_depthBuffer = nullptr; + this->m_active = false; + this->m_doDepthBuffer = false; + this->m_viewSettings = nullptr; + this->m_displaySettings = nullptr; + this->m_useAlphaInput = false; + + this->addInputSocket(COM_DT_COLOR); + this->addInputSocket(COM_DT_VALUE); + this->addInputSocket(COM_DT_VALUE); + + this->m_imageInput = nullptr; + this->m_alphaInput = nullptr; + this->m_depthInput = nullptr; + this->m_rd = nullptr; + this->m_viewName = nullptr; +} + +void ViewerOperation::initExecution() +{ + // When initializing the tree during initial load the width and height can be zero. + this->m_imageInput = getInputSocketReader(0); + this->m_alphaInput = getInputSocketReader(1); + this->m_depthInput = getInputSocketReader(2); + this->m_doDepthBuffer = (this->m_depthInput != nullptr); + + if (isActiveViewerOutput()) { + initImage(); + } +} + +void ViewerOperation::deinitExecution() +{ + this->m_imageInput = nullptr; + this->m_alphaInput = nullptr; + this->m_depthInput = nullptr; + this->m_outputBuffer = nullptr; +} + +void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) +{ + float *buffer = this->m_outputBuffer; + float *depthbuffer = this->m_depthBuffer; + if (!buffer) { + return; + } + const int x1 = rect->xmin; + const int y1 = rect->ymin; + const int x2 = rect->xmax; + const int y2 = rect->ymax; + const int offsetadd = (this->getWidth() - (x2 - x1)); + const int offsetadd4 = offsetadd * 4; + int offset = (y1 * this->getWidth() + x1); + int offset4 = offset * 4; + float alpha[4], depth[4]; + int x; + int y; + bool breaked = false; + + for (y = y1; y < y2 && (!breaked); y++) { + for (x = x1; x < x2; x++) { + this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST); + if (this->m_useAlphaInput) { + this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST); + buffer[offset4 + 3] = alpha[0]; + } + this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST); + depthbuffer[offset] = depth[0]; + + offset++; + offset4 += 4; + } + if (isBraked()) { + breaked = true; + } + offset += offsetadd; + offset4 += offsetadd4; + } + updateImage(rect); +} + +void ViewerOperation::initImage() +{ + Image *ima = this->m_image; + ImageUser iuser = *this->m_imageUser; + void *lock; + ImBuf *ibuf; + + /* make sure the image has the correct number of views */ + if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) { + BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser); + } + + BLI_thread_lock(LOCK_DRAW_IMAGE); + + /* local changes to the original ImageUser */ + iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName); + ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock); + + if (!ibuf) { + BLI_thread_unlock(LOCK_DRAW_IMAGE); + return; + } + if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) { + + imb_freerectImBuf(ibuf); + imb_freerectfloatImBuf(ibuf); + IMB_freezbuffloatImBuf(ibuf); + ibuf->x = getWidth(); + ibuf->y = getHeight(); + /* zero size can happen if no image buffers exist to define a sensible resolution */ + if (ibuf->x > 0 && ibuf->y > 0) { + imb_addrectfloatImBuf(ibuf); + } + ImageTile *tile = BKE_image_get_tile(ima, 0); + tile->ok = IMA_OK_LOADED; + + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + } + + if (m_doDepthBuffer) { + addzbuffloatImBuf(ibuf); + } + + /* now we combine the input with ibuf */ + this->m_outputBuffer = ibuf->rect_float; + + /* needed for display buffer update */ + this->m_ibuf = ibuf; + + if (m_doDepthBuffer) { + this->m_depthBuffer = ibuf->zbuf_float; + } + + BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock); + + BLI_thread_unlock(LOCK_DRAW_IMAGE); +} + +void ViewerOperation::updateImage(rcti *rect) +{ + IMB_partial_display_buffer_update(this->m_ibuf, + this->m_outputBuffer, + nullptr, + getWidth(), + 0, + 0, + this->m_viewSettings, + this->m_displaySettings, + rect->xmin, + rect->ymin, + rect->xmax, + rect->ymax); + this->m_image->gpuflag |= IMA_GPU_REFRESH; + this->updateDraw(); +} + +CompositorPriority ViewerOperation::getRenderPriority() const +{ + if (this->isActiveViewerOutput()) { + return COM_PRIORITY_HIGH; + } + + return COM_PRIORITY_LOW; +} |