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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:04 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commita2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (patch)
treed409678b16280311ed228929a45c9470f67a6dcd /source/blender/compositor/operations/COM_ViewerOperation.cc
parentea79efef70da14100b591b50dcada819808f20b6 (diff)
Cleanup: replace members `m_` prefix by `_` suffix in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cc')
-rw-r--r--source/blender/compositor/operations/COM_ViewerOperation.cc106
1 files changed, 53 insertions, 53 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cc b/source/blender/compositor/operations/COM_ViewerOperation.cc
index effda365d56..5360b118dee 100644
--- a/source/blender/compositor/operations/COM_ViewerOperation.cc
+++ b/source/blender/compositor/operations/COM_ViewerOperation.cc
@@ -33,23 +33,23 @@ ViewerOperation::ViewerOperation()
{
this->setImage(nullptr);
this->setImageUser(nullptr);
- m_outputBuffer = nullptr;
- m_depthBuffer = nullptr;
- m_active = false;
- m_doDepthBuffer = false;
- m_viewSettings = nullptr;
- m_displaySettings = nullptr;
- m_useAlphaInput = false;
+ outputBuffer_ = nullptr;
+ depthBuffer_ = nullptr;
+ active_ = false;
+ doDepthBuffer_ = false;
+ viewSettings_ = nullptr;
+ displaySettings_ = nullptr;
+ useAlphaInput_ = false;
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Value);
- m_imageInput = nullptr;
- m_alphaInput = nullptr;
- m_depthInput = nullptr;
- m_rd = nullptr;
- m_viewName = nullptr;
+ imageInput_ = nullptr;
+ alphaInput_ = nullptr;
+ depthInput_ = nullptr;
+ rd_ = nullptr;
+ viewName_ = nullptr;
flags.use_viewer_border = true;
flags.is_viewer_operation = true;
}
@@ -57,10 +57,10 @@ ViewerOperation::ViewerOperation()
void ViewerOperation::initExecution()
{
/* When initializing the tree during initial load the width and height can be zero. */
- m_imageInput = getInputSocketReader(0);
- m_alphaInput = getInputSocketReader(1);
- m_depthInput = getInputSocketReader(2);
- m_doDepthBuffer = (m_depthInput != nullptr);
+ imageInput_ = getInputSocketReader(0);
+ alphaInput_ = getInputSocketReader(1);
+ depthInput_ = getInputSocketReader(2);
+ doDepthBuffer_ = (depthInput_ != nullptr);
if (isActiveViewerOutput() && !exec_system_->is_breaked()) {
initImage();
@@ -69,16 +69,16 @@ void ViewerOperation::initExecution()
void ViewerOperation::deinitExecution()
{
- m_imageInput = nullptr;
- m_alphaInput = nullptr;
- m_depthInput = nullptr;
- m_outputBuffer = nullptr;
+ imageInput_ = nullptr;
+ alphaInput_ = nullptr;
+ depthInput_ = nullptr;
+ outputBuffer_ = nullptr;
}
void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
- float *buffer = m_outputBuffer;
- float *depthbuffer = m_depthBuffer;
+ float *buffer = outputBuffer_;
+ float *depthbuffer = depthBuffer_;
if (!buffer) {
return;
}
@@ -97,12 +97,12 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2; x++) {
- m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
- if (m_useAlphaInput) {
- m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest);
+ imageInput_->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
+ if (useAlphaInput_) {
+ alphaInput_->readSampled(alpha, x, y, PixelSampler::Nearest);
buffer[offset4 + 3] = alpha[0];
}
- m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest);
+ depthInput_->readSampled(depth, x, y, PixelSampler::Nearest);
depthbuffer[offset] = depth[0];
offset++;
@@ -119,8 +119,8 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
void ViewerOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
- const int sceneRenderWidth = m_rd->xsch * m_rd->size / 100;
- const int sceneRenderHeight = m_rd->ysch * m_rd->size / 100;
+ const int sceneRenderWidth = rd_->xsch * rd_->size / 100;
+ const int sceneRenderHeight = rd_->ysch * rd_->size / 100;
rcti local_preferred = preferred_area;
local_preferred.xmax = local_preferred.xmin + sceneRenderWidth;
@@ -131,20 +131,20 @@ void ViewerOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
void ViewerOperation::initImage()
{
- Image *ima = m_image;
- ImageUser iuser = *m_imageUser;
+ Image *ima = image_;
+ ImageUser iuser = *imageUser_;
void *lock;
ImBuf *ibuf;
/* make sure the image has the correct number of views */
- if (ima && BKE_scene_multiview_is_render_view_first(m_rd, m_viewName)) {
- BKE_image_ensure_viewer_views(m_rd, ima, m_imageUser);
+ if (ima && BKE_scene_multiview_is_render_view_first(rd_, viewName_)) {
+ BKE_image_ensure_viewer_views(rd_, ima, imageUser_);
}
BLI_thread_lock(LOCK_DRAW_IMAGE);
/* local changes to the original ImageUser */
- iuser.multi_index = BKE_scene_multiview_view_id_get(m_rd, m_viewName);
+ iuser.multi_index = BKE_scene_multiview_view_id_get(rd_, viewName_);
ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
if (!ibuf) {
@@ -179,21 +179,21 @@ void ViewerOperation::initImage()
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
- if (m_doDepthBuffer) {
+ if (doDepthBuffer_) {
addzbuffloatImBuf(ibuf);
}
/* now we combine the input with ibuf */
- m_outputBuffer = ibuf->rect_float;
+ outputBuffer_ = ibuf->rect_float;
/* needed for display buffer update */
- m_ibuf = ibuf;
+ ibuf_ = ibuf;
- if (m_doDepthBuffer) {
- m_depthBuffer = ibuf->zbuf_float;
+ if (doDepthBuffer_) {
+ depthBuffer_ = ibuf->zbuf_float;
}
- BKE_image_release_ibuf(m_image, m_ibuf, lock);
+ BKE_image_release_ibuf(image_, ibuf_, lock);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
}
@@ -204,20 +204,20 @@ void ViewerOperation::updateImage(const rcti *rect)
return;
}
- float *buffer = m_outputBuffer;
- IMB_partial_display_buffer_update(m_ibuf,
+ float *buffer = outputBuffer_;
+ IMB_partial_display_buffer_update(ibuf_,
buffer,
nullptr,
display_width_,
0,
0,
- m_viewSettings,
- m_displaySettings,
+ viewSettings_,
+ displaySettings_,
rect->xmin,
rect->ymin,
rect->xmax,
rect->ymax);
- m_image->gpuflag |= IMA_GPU_REFRESH;
+ image_->gpuflag |= IMA_GPU_REFRESH;
this->updateDraw();
}
@@ -234,25 +234,25 @@ void ViewerOperation::update_memory_buffer_partial(MemoryBuffer *UNUSED(output),
const rcti &area,
Span<MemoryBuffer *> inputs)
{
- if (!m_outputBuffer) {
+ if (!outputBuffer_) {
return;
}
const int offset_x = area.xmin + (canvas_.xmin > 0 ? canvas_.xmin * 2 : 0);
const int offset_y = area.ymin + (canvas_.ymin > 0 ? canvas_.ymin * 2 : 0);
MemoryBuffer output_buffer(
- m_outputBuffer, COM_DATA_TYPE_COLOR_CHANNELS, display_width_, display_height_);
+ outputBuffer_, COM_DATA_TYPE_COLOR_CHANNELS, display_width_, display_height_);
const MemoryBuffer *input_image = inputs[0];
output_buffer.copy_from(input_image, area, offset_x, offset_y);
- if (m_useAlphaInput) {
+ if (useAlphaInput_) {
const MemoryBuffer *input_alpha = inputs[1];
output_buffer.copy_from(
input_alpha, area, 0, COM_DATA_TYPE_VALUE_CHANNELS, offset_x, offset_y, 3);
}
- if (m_depthBuffer) {
+ if (depthBuffer_) {
MemoryBuffer depth_buffer(
- m_depthBuffer, COM_DATA_TYPE_VALUE_CHANNELS, display_width_, display_height_);
+ depthBuffer_, COM_DATA_TYPE_VALUE_CHANNELS, display_width_, display_height_);
const MemoryBuffer *input_depth = inputs[2];
depth_buffer.copy_from(input_depth, area, offset_x, offset_y);
}
@@ -274,15 +274,15 @@ void ViewerOperation::clear_display_buffer()
}
initImage();
- if (m_outputBuffer == nullptr) {
+ if (outputBuffer_ == nullptr) {
return;
}
- size_t buf_bytes = (size_t)m_ibuf->y * m_ibuf->x * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float);
+ size_t buf_bytes = (size_t)ibuf_->y * ibuf_->x * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float);
if (buf_bytes > 0) {
- memset(m_outputBuffer, 0, buf_bytes);
+ memset(outputBuffer_, 0, buf_bytes);
rcti display_area;
- BLI_rcti_init(&display_area, 0, m_ibuf->x, 0, m_ibuf->y);
+ BLI_rcti_init(&display_area, 0, ibuf_->x, 0, ibuf_->y);
updateImage(&display_area);
}
}