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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-24 10:42:31 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-24 10:42:31 +0300 |
commit | 4c75f776690cfec51ad3ca686805be6edf21b514 (patch) | |
tree | 65af7f1d395e20a231f0ffa6571148cf4dd353fd /source/blender/compositor/operations/COM_ViewerOperation.cpp | |
parent | 1f527c6033352ddeab601786def579c0fe61808e (diff) |
Fix T43784: Compositing scale node border error
This was still the known issue with pixel center, original commit didn't cover all the
cases by the looks of it.
Should be all fine now, but much more intense testing is welcome.
Diffstat (limited to 'source/blender/compositor/operations/COM_ViewerOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ViewerOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cpp b/source/blender/compositor/operations/COM_ViewerOperation.cpp index 53c0acd781a..defad164567 100644 --- a/source/blender/compositor/operations/COM_ViewerOperation.cpp +++ b/source/blender/compositor/operations/COM_ViewerOperation.cpp @@ -100,12 +100,12 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber) for (y = y1; y < y2 && (!breaked); y++) { for (x = x1; x < x2; x++) { - this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST); + this->m_imageInput->readSampled(&(buffer[offset4]), (float)x + 0.5f, (float)y + 0.5f, COM_PS_NEAREST); if (this->m_useAlphaInput) { - this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST); + this->m_alphaInput->readSampled(alpha, (float)x + 0.5f, (float)y + 0.5f, COM_PS_NEAREST); buffer[offset4 + 3] = alpha[0]; } - this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST); + this->m_depthInput->readSampled(depth, (float)x + 0.5f, (float)y + 0.5f, COM_PS_NEAREST); depthbuffer[offset] = depth[0]; offset ++; |