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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 23:22:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 23:22:55 +0400
commit813348a4eeeb97536cc47a9eb30605cdb68ca781 (patch)
treea1006b6d371b876d3be7032c557ac115bfd56d50 /source/blender/compositor/operations
parent8ae116fbbb505be7055046eb15ba82ced203ced2 (diff)
code cleanup: replace most fRGB functions with inline vector functions
Diffstat (limited to 'source/blender/compositor/operations')
-rw-r--r--source/blender/compositor/operations/COM_GlareBaseOperation.h10
-rw-r--r--source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp6
-rw-r--r--source/blender/compositor/operations/COM_GlareGhostOperation.cpp8
3 files changed, 7 insertions, 17 deletions
diff --git a/source/blender/compositor/operations/COM_GlareBaseOperation.h b/source/blender/compositor/operations/COM_GlareBaseOperation.h
index dc708044d31..ac67ac055e9 100644
--- a/source/blender/compositor/operations/COM_GlareBaseOperation.h
+++ b/source/blender/compositor/operations/COM_GlareBaseOperation.h
@@ -32,16 +32,6 @@
typedef float fRGB[4];
/* TODO - replace with BLI_math_vector */
-/* copy c2 to c1 */
-#define fRGB_copy(c1, c2) { c1[0] = c2[0]; c1[1] = c2[1]; c1[2] = c2[2]; c1[3] = c2[3]; } (void)0
-/* add c2 to c1 */
-#define fRGB_add(c1, c2) { c1[0] += c2[0]; c1[1] += c2[1]; c1[2] += c2[2]; } (void)0
-/* multiply c by float value s */
-#define fRGB_mult(c, s) { c[0] *= s; c[1] *= s; c[2] *= s; } (void)0
-/* multiply c2 by s and add to c1 */
-#define fRGB_madd(c1, c2, s) { c1[0] += c2[0] * s; c1[1] += c2[1] * s; c1[2] += c2[2] * s; } (void)0
-/* multiply c2 by color c1 */
-#define fRGB_colormult(c, cs) { c[0] *= cs[0]; c[1] *= cs[1]; c[2] *= cs[2]; } (void)0
/* multiply c2 by color rgb, rgb as separate arguments */
#define fRGB_rgbmult(c, r, g, b) { c[0] *= (r); c[1] *= (g); c[2] *= (b); } (void)0
diff --git a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
index a91445be4b5..694aa26bcde 100644
--- a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
@@ -277,7 +277,7 @@ void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
for (y = 0; y < kernelHeight; y++) {
colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUMBER_OF_CHANNELS];
for (x = 0; x < kernelWidth; x++)
- fRGB_add(wt, colp[x]);
+ add_v3_v3(wt, colp[x]);
}
if (wt[0] != 0.f) wt[0] = 1.f / wt[0];
if (wt[1] != 0.f) wt[1] = 1.f / wt[1];
@@ -285,7 +285,7 @@ void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
for (y = 0; y < kernelHeight; y++) {
colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUMBER_OF_CHANNELS];
for (x = 0; x < kernelWidth; x++)
- fRGB_colormult(colp[x], wt);
+ mul_v3_v3(colp[x], wt);
}
// copy image data, unpacking interleaved RGBA into separate channels
@@ -395,7 +395,7 @@ void GlareFogGlowOperation::generateGlare(float *data, MemoryBuffer *inputTile,
//w = (1.f-fabs(u))*(1.f-fabs(v));
// actually, Hanning window is ok, cos^2 for some reason is slower
w = (0.5f + 0.5f * cos((double)u * M_PI)) * (0.5f + 0.5f * cos((double)v * M_PI));
- fRGB_mult(fcol, w);
+ mul_v3_fl(fcol, w);
ckrn->writePixel(x, y, fcol);
}
}
diff --git a/source/blender/compositor/operations/COM_GlareGhostOperation.cpp b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
index 2d5fe57b817..39fffd6ac64 100644
--- a/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
@@ -85,11 +85,11 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
s = (u - 0.5f) * sc + 0.5f, t = (v - 0.5f) * sc + 0.5f;
tbuf1->read(c, s * gbuf->getWidth(), t * gbuf->getHeight());
sm = smoothMask(s, t);
- fRGB_mult(c, sm);
+ mul_v3_fl(c, sm);
s = (u - 0.5f) * isc + 0.5f, t = (v - 0.5f) * isc + 0.5f;
tbuf2->read(tc, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f);
sm = smoothMask(s, t);
- fRGB_madd(c, tc, sm);
+ madd_v3_v3fl(c, tc, sm);
gbuf->writePixel(x, y, c);
}
@@ -109,9 +109,9 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
s = (u - 0.5f) * scalef[np] + 0.5f;
t = (v - 0.5f) * scalef[np] + 0.5f;
gbuf->read(c, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f);
- fRGB_colormult(c, cm[np]);
+ mul_v3_v3(c, cm[np]);
sm = smoothMask(s, t) * 0.25f;
- fRGB_madd(tc, c, sm);
+ madd_v3_v3fl(tc, c, sm);
}
tbuf1->addPixel(x, y, tc);
}