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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 03:50:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 03:51:13 +0300
commitc7041403d0e52a1ddffefb1db5713dbb8e6908c7 (patch)
tree3eccb37efa2c624af31b5f067e3d3b5242fc0eb4 /source/blender/compositor/operations
parent63f0e150edaeea26fbcc48f62597f4f5c71cc64a (diff)
Cleanup: comments (long lines) in compositor
Diffstat (limited to 'source/blender/compositor/operations')
-rw-r--r--source/blender/compositor/operations/COM_BilateralBlurOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.h29
-rw-r--r--source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h3
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_DespeckleOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp21
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_MapRangeOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_NormalizeOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp5
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_SunBeamsOperation.cpp11
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_VectorBlurOperation.cpp5
-rw-r--r--source/blender/compositor/operations/COM_WrapOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ZCombineOperation.cpp2
19 files changed, 67 insertions, 49 deletions
diff --git a/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp b/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
index 5628c575b70..44cb4056c99 100644
--- a/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_BilateralBlurOperation.cpp
@@ -44,7 +44,8 @@ void BilateralBlurOperation::initExecution()
void BilateralBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
- // read the determinator color at x, y, this will be used as the reference color for the determinator
+ // read the determinator color at x, y, this will be used as the reference color for the
+ // determinator
float determinatorReferenceColor[4];
float determinator[4];
float tempColor[4];
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h
index 58a1e2f85d8..2bb3e5bc1ab 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.h
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.h
@@ -21,8 +21,8 @@
#include "COM_NodeOperation.h"
/**
- * \brief The BokehImageOperation class is an operation that creates an image useful to mimic the internals
- *of a camera.
+ * \brief The BokehImageOperation class is an operation that creates an image useful to mimic the
+ *internals of a camera.
*
* features:
* - number of flaps
@@ -31,20 +31,21 @@
* - simulate catadioptric
* - simulate lensshift
*
- * Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the image and the pixel
- * is evaluating.
+ * Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the
+ *image and the pixel is evaluating.
*
- * The edge is detected by finding the closest point on the direct line between the two nearest flap-corners.
- * this edge is interpolated with a full circle.
- * Result of this edge detection is stored as the distance between the center of the image and the edge.
+ * The edge is detected by finding the closest point on the direct line between the two nearest
+ *flap-corners. this edge is interpolated with a full circle. Result of this edge detection is
+ *stored as the distance between the center of the image and the edge.
*
- * catadioptric lenses are simulated to interpolate between the center of the image and the distance of the edge.
- * We now have three distances:
+ * catadioptric lenses are simulated to interpolate between the center of the image and the
+ *distance of the edge. We now have three distances:
* - distance between the center of the image and the pixel to be evaluated
* - distance between the center of the image and the outer-edge
* - distance between the center of the image and the inner-edge
*
- * With a simple compare it can be detected if the evaluated pixel is between the outer and inner edge.
+ * With a simple compare it can be detected if the evaluated pixel is between the outer and inner
+ *edge.
*/
class BokehImageOperation : public NodeOperation {
private:
@@ -95,7 +96,8 @@ class BokehImageOperation : public NodeOperation {
/**
* \brief Determine if a coordinate is inside the bokeh image
*
- * \param distance: the distance that will be used. This parameter is modified a bit to mimic lens shifts
+ * \param distance: the distance that will be used.
+ * This parameter is modified a bit to mimic lens shifts.
* \param x: the x coordinate of the pixel to evaluate
* \param y: the y coordinate of the pixel to evaluate
* \return float range 0..1 0 is completely outside
@@ -121,9 +123,8 @@ class BokehImageOperation : public NodeOperation {
void deinitExecution();
/**
- * \brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS, COM_BLUR_BOKEH_PIXELS]
- * \param resolution:
- * \param preferredResolution:
+ * \brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS,
+ * COM_BLUR_BOKEH_PIXELS] \param resolution: \param preferredResolution:
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
diff --git a/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h b/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
index 3f5c0896221..7fb9d839d2d 100644
--- a/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
+++ b/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
@@ -22,7 +22,8 @@
#include "DNA_node_types.h"
#include "COM_CalculateMeanOperation.h"
/**
- * \brief base class of CalculateStandardDeviation, implementing the simple CalculateStandardDeviation
+ * \brief base class of CalculateStandardDeviation,
+ * implementing the simple CalculateStandardDeviation.
* \ingroup operation
*/
class CalculateStandardDeviationOperation : public CalculateMeanOperation {
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
index c48c39f7726..68b5af3089a 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
@@ -24,7 +24,8 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float g
/* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
* but best keep it this way, sice testing for durian shows a similar calculation
* without lin/srgb conversions gives bad results (over-saturated shadows) with colors
- * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */
+ * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or
+ * lighter tones - campbell */
float x = (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
/* prevent NaN */
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
index c47e4d560a5..704f7cfad39 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
@@ -95,7 +95,8 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4],
#endif
radius = 0.5f * fabsf(this->m_aperture *
(this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.0f));
- // 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates the problem
+ // 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates
+ // the problem
if (radius < 0.0f) {
radius = 0.0f;
}
diff --git a/source/blender/compositor/operations/COM_DespeckleOperation.cpp b/source/blender/compositor/operations/COM_DespeckleOperation.cpp
index 807450040de..9b8d72da26d 100644
--- a/source/blender/compositor/operations/COM_DespeckleOperation.cpp
+++ b/source/blender/compositor/operations/COM_DespeckleOperation.cpp
@@ -70,7 +70,7 @@ void DespeckleOperation::executePixel(float output[4], int x, int y, void * /*da
CLAMP(y3, 0, getHeight() - 1);
float value[4];
this->m_inputValueOperation->read(value, x2, y2, NULL);
- //const float mval = 1.0f - value[0];
+ // const float mval = 1.0f - value[0];
this->m_inputOperation->read(color_org, x2, y2, NULL);
@@ -115,7 +115,7 @@ void DespeckleOperation::executePixel(float output[4], int x, int y, void * /*da
COLOR_ADD(TOT_DIV_CNR)
mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * (float)M_SQRT1_2)));
- //mul_v4_fl(color_mid, 1.0f / w);
+ // mul_v4_fl(color_mid, 1.0f / w);
if ((w != 0.0f) && ((w / WTOT) > (this->m_threshold_neighbor)) &&
color_diff(color_mid, color_org, this->m_threshold)) {
diff --git a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
index cd1dae2c9b5..f872388e3c7 100644
--- a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
@@ -950,12 +950,16 @@ static void do_createEdgeLocationBuffer(unsigned int t,
unsigned int rsl; // long used for finding fast 1.0/sqrt
unsigned int gradientFillOffset;
- unsigned int innerAccum =
- 0; // for looping inner edge pixel indexes, represents current position from offset
- unsigned int outerAccum =
- 0; // for looping outer edge pixel indexes, represents current position from offset
- unsigned int gradientAccum =
- 0; // for looping gradient pixel indexes, represents current position from offset
+
+ /* For looping inner edge pixel indexes, represents current position from offset. */
+ unsigned int innerAccum = 0;
+ /* For looping outer edge pixel indexes, represents current position from offset. */
+ unsigned int outerAccum = 0;
+ /* For looping gradient pixel indexes, represents current position from offset. */
+ unsigned int gradientAccum = 0;
+
+ /* */
+ /* clang-format off */
/*
* Here we compute the size of buffer needed to hold (row,col) coordinates
* for each pixel previously determined to be either gradient, inner edge,
@@ -1017,6 +1021,7 @@ static void do_createEdgeLocationBuffer(unsigned int t,
* each iteration of the final gradient calculation than it is to deconstruct
* a memory location into x,y pairs each round.
*/
+ /* clang-format on */
gradientFillOffset = 0; // since there are likely "more" of these, put it first. :)
*innerEdgeOffset = gradientFillOffset + gsz; // set start of inner edge indexes
@@ -1025,7 +1030,7 @@ static void do_createEdgeLocationBuffer(unsigned int t,
gradientAccum = gradientFillOffset; // each accumulator variable starts at its respective
innerAccum = *innerEdgeOffset; // section's offset so when we start filling, each
outerAccum = *outerEdgeOffset; // section fills up it's allocated space in gbuf
- //uses dmin=row, rsl=col
+ // uses dmin=row, rsl=col
for (x = 0, dmin = 0; x < t; x += rw, dmin++) {
for (rsl = 0; rsl < rw; rsl++) {
a = x + rsl;
@@ -1187,7 +1192,7 @@ static void do_fillGradientBuffer(unsigned int rw,
* Pixel Index = Pixel Column + ( Pixel Row * Row Width )
*/
res[gbuf[gradientFillOffset + 1] + (gbuf[gradientFillOffset] * rw)] =
- (idist / (idist + odist)); //set intensity
+ (idist / (idist + odist)); // set intensity
}
}
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
index 8d11328b63b..2c12091c458 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
@@ -147,7 +147,8 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src,
}
// see "Recursive Gabor Filtering" by Young/VanVliet
- // all factors here in double.prec. Required, because for single.prec it seems to blow up if sigma > ~200
+ // all factors here in double.prec.
+ // Required, because for single.prec it seems to blow up if sigma > ~200
if (sigma >= 3.556f) {
q = 0.9804f * (sigma - 3.556f) + 2.5091f;
}
diff --git a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
index ff75fb7090f..1f5749d782c 100644
--- a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
@@ -83,7 +83,7 @@ static void FHT(fREAL *data, unsigned int M, unsigned int inverse)
n2 = n >> 1;
if (n > 2) {
fc = dc = cos(a);
- fs = ds = sqrt(1.0 - fc * fc); //sin(a);
+ fs = ds = sqrt(1.0 - fc * fc); // sin(a);
bd = n - 2;
for (bl = 1; bl < n2; bl++) {
fREAL *data_nbd = &data_n[bd];
@@ -431,7 +431,7 @@ void GlareFogGlowOperation::generateGlare(float *data,
fcol[1] = expf(d * cs_g);
fcol[2] = expf(d * cs_b);
// linear window good enough here, visual result counts, not scientific analysis
- //w = (1.0f-fabs(u))*(1.0f-fabs(v));
+ // w = (1.0f-fabs(u))*(1.0f-fabs(v));
// actually, Hanning window is ok, cos^2 for some reason is slower
w = (0.5f + 0.5f * cosf(u * (float)M_PI)) * (0.5f + 0.5f * cosf(v * (float)M_PI));
mul_v3_fl(fcol, w);
diff --git a/source/blender/compositor/operations/COM_MapRangeOperation.cpp b/source/blender/compositor/operations/COM_MapRangeOperation.cpp
index 46bd015163b..ff5804a63a4 100644
--- a/source/blender/compositor/operations/COM_MapRangeOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapRangeOperation.cpp
@@ -39,7 +39,8 @@ void MapRangeOperation::initExecution()
this->m_destMaxOperation = this->getInputSocketReader(4);
}
-/* The code below assumes all data is inside range +- this, and that input buffer is single channel */
+/* The code below assumes all data is inside range +- this, and that input buffer is single channel
+ */
#define BLENDER_ZMAX 10000.0f
void MapRangeOperation::executePixelSampled(float output[4],
diff --git a/source/blender/compositor/operations/COM_NormalizeOperation.cpp b/source/blender/compositor/operations/COM_NormalizeOperation.cpp
index da594be2268..f7e689fa008 100644
--- a/source/blender/compositor/operations/COM_NormalizeOperation.cpp
+++ b/source/blender/compositor/operations/COM_NormalizeOperation.cpp
@@ -80,7 +80,8 @@ bool NormalizeOperation::determineDependingAreaOfInterest(rcti * /*input*/,
return false;
}
-/* The code below assumes all data is inside range +- this, and that input buffer is single channel */
+/* The code below assumes all data is inside range +- this, and that input buffer is single channel
+ */
#define BLENDER_ZMAX 10000.0f
void *NormalizeOperation::initializeTileData(rcti *rect)
diff --git a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp
index f6cbb8f69c1..9d1be09de0e 100644
--- a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp
+++ b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.cpp
@@ -39,7 +39,7 @@ extern "C" {
#include "IMB_imbuf_types.h"
}
-/************************************ OpenEXR Singlelayer Multiview *****************************************/
+/************************************ OpenEXR Singlelayer Multiview ******************************/
OutputOpenExrSingleLayerMultiViewOperation::OutputOpenExrSingleLayerMultiViewOperation(
const RenderData *rd,
@@ -142,7 +142,7 @@ void OutputOpenExrSingleLayerMultiViewOperation::deinitExecution()
}
}
-/************************************ OpenEXR Multilayer Multiview *****************************************/
+/************************************ OpenEXR Multilayer Multiview *******************************/
OutputOpenExrMultiLayerMultiViewOperation::OutputOpenExrMultiLayerMultiViewOperation(
const RenderData *rd,
diff --git a/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp b/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp
index 90bc859a1bb..313be2f5ecf 100644
--- a/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp
+++ b/source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp
@@ -223,5 +223,8 @@ bool PlaneCornerPinWarpImageOperation::determineDependingAreaOfInterest(
output->xmax = getInputOperation(0)->getWidth();
output->ymax = getInputOperation(0)->getHeight();
return true;
- // return PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(input, readOperation, output);
+#if 0
+ return PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(
+ input, readOperation, output);
+#endif
}
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp
index 3663d56dc87..1c5b2a71859 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.cpp
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp
@@ -155,7 +155,7 @@ void ScaleAbsoluteOperation::executePixelSampled(float output[4],
const float width = this->getWidth();
const float height = this->getHeight();
- //div
+ // div
float relativeXScale = scx / width;
float relativeYScale = scy / height;
@@ -181,7 +181,7 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input,
const float scy = scaleY[0];
const float width = this->getWidth();
const float height = this->getHeight();
- //div
+ // div
float relateveXScale = scx / width;
float relateveYScale = scy / height;
diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
index 80b1c1f798a..6f47e0e190b 100644
--- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
+++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
@@ -146,8 +146,8 @@ template<int fxu, int fxv, int fyu, int fyv> struct BufferLineAccumulator {
* Perform the actual accumulation along a ray segment from source to pt.
* Only pixels within dist_min..dist_max contribute.
*
- * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt.
- * After each step it decrements v by dv < 1, adding a buffer shift when necessary.
+ * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to
+ * pt. After each step it decrements v by dv < 1, adding a buffer shift when necessary.
*/
static void eval(MemoryBuffer *input,
float output[4],
@@ -229,11 +229,12 @@ template<int fxu, int fxv, int fyu, int fyv> struct BufferLineAccumulator {
};
/**
- * Dispatch function which selects an appropriate accumulator based on the sector of the target point,
- * relative to the source.
+ * Dispatch function which selects an appropriate accumulator based on the sector of the target
+ * point, relative to the source.
*
* The BufferLineAccumulator defines the actual loop over the buffer, with an efficient inner loop
- * due to using compile time constants instead of a local matrix variable defining the sector space.
+ * due to using compile time constants instead of a local matrix variable defining the sector
+ * space.
*/
static void accumulate_line(MemoryBuffer *input,
float output[4],
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp
index 4cc9d7a748c..f2d78845b6c 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.cpp
+++ b/source/blender/compositor/operations/COM_TextureOperation.cpp
@@ -29,8 +29,8 @@ extern "C" {
TextureBaseOperation::TextureBaseOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_VECTOR); //offset
- this->addInputSocket(COM_DT_VECTOR); //size
+ this->addInputSocket(COM_DT_VECTOR); // offset
+ this->addInputSocket(COM_DT_VECTOR); // size
this->m_texture = NULL;
this->m_inputSize = NULL;
this->m_inputOffset = NULL;
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
index fb86b04cff7..8e67b8ac786 100644
--- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
@@ -46,7 +46,7 @@ VectorBlurOperation::VectorBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE); // ZBUF
- this->addInputSocket(COM_DT_COLOR); //SPEED
+ this->addInputSocket(COM_DT_COLOR); // SPEED
this->addOutputSocket(COM_DT_COLOR);
this->m_settings = NULL;
this->m_cachedInstance = NULL;
@@ -409,7 +409,8 @@ static void zbuf_fill_in_rgba(
}
/* char value==255 is filled in, rest should be zero */
-/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor */
+/* returns alpha values,
+ * but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor. */
void antialias_tagbuf(int xsize, int ysize, char *rectmove)
{
char *row1, *row2, *row3;
diff --git a/source/blender/compositor/operations/COM_WrapOperation.cpp b/source/blender/compositor/operations/COM_WrapOperation.cpp
index cb119fb4f1d..c25e8ba897c 100644
--- a/source/blender/compositor/operations/COM_WrapOperation.cpp
+++ b/source/blender/compositor/operations/COM_WrapOperation.cpp
@@ -53,7 +53,7 @@ void WrapOperation::executePixelSampled(float output[4], float x, float y, Pixel
MemoryBufferExtend extend_x = COM_MB_CLIP, extend_y = COM_MB_CLIP;
switch (m_wrappingType) {
case CMP_NODE_WRAP_NONE:
- //Intentionally empty, originalXPos and originalYPos have been set before
+ // Intentionally empty, originalXPos and originalYPos have been set before
break;
case CMP_NODE_WRAP_X:
// wrap only on the x-axis
diff --git a/source/blender/compositor/operations/COM_ZCombineOperation.cpp b/source/blender/compositor/operations/COM_ZCombineOperation.cpp
index 222f42e8241..767280e2cd2 100644
--- a/source/blender/compositor/operations/COM_ZCombineOperation.cpp
+++ b/source/blender/compositor/operations/COM_ZCombineOperation.cpp
@@ -97,7 +97,7 @@ void ZCombineOperation::deinitExecution()
// MASK combine
ZCombineMaskOperation::ZCombineMaskOperation() : NodeOperation()
{
- this->addInputSocket(COM_DT_VALUE); //mask
+ this->addInputSocket(COM_DT_VALUE); // mask
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);