diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-08-10 18:58:22 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-08-10 18:58:22 +0400 |
commit | f838e3632d6cdf5fcc11f4c3ed044afeafa6e23f (patch) | |
tree | 21dab2f7fee401a3212a622ed952b2decd737b1d /source/blender/compositor/operations | |
parent | 002cb94cc68f150344f8ee213c9b02c0b47c3f65 (diff) | |
parent | 3cd2c6145ae12956757141a1ea1f58f5eddf0db1 (diff) |
Merge branch 'master' into soc-2014-shapekey
Conflicts:
source/blender/editors/object/object_shapekey.c
Diffstat (limited to 'source/blender/compositor/operations')
5 files changed, 359 insertions, 9 deletions
diff --git a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp index 0cea2a7183f..67f52934b13 100644 --- a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp @@ -109,8 +109,8 @@ void DirectionalBlurOperation::executeOpenCL(OpenCLDevice *device, cl_kernel directionalBlurKernel = device->COM_clCreateKernel("directionalBlurKernel", NULL); cl_int iterations = pow(2.0f, this->m_data->iter); - cl_float2 ltxy = {this->m_tx, this->m_ty}; - cl_float2 centerpix = {this->m_center_x_pix, this->m_center_y_pix}; + cl_float2 ltxy = {{this->m_tx, this->m_ty}}; + cl_float2 centerpix = {{this->m_center_x_pix, this->m_center_y_pix}}; cl_float lsc = this->m_sc; cl_float lrot = this->m_rot; diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp index cbc60b5091d..32a1e77b9a7 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp @@ -335,12 +335,11 @@ void MathModuloOperation::executePixelSampled(float output[4], float x, float y, void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - float inputValue1[4]; + float inputValue1[4]; - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); + this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - output[0] = fabs(inputValue1[0]); + output[0] = fabs(inputValue1[0]); - clampIfNeeded(output); + clampIfNeeded(output); } - diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.h b/source/blender/compositor/operations/COM_MathBaseOperation.h index 05d2bb054d3..32cd19f1fb9 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.h +++ b/source/blender/compositor/operations/COM_MathBaseOperation.h @@ -165,8 +165,8 @@ public: class MathAbsoluteOperation : public MathBaseOperation { public: - MathAbsoluteOperation() : MathBaseOperation() {} - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); + MathAbsoluteOperation() : MathBaseOperation() {} + void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp new file mode 100644 index 00000000000..97f9f7b5eea --- /dev/null +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp @@ -0,0 +1,303 @@ +/* + * Copyright 2014, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Lukas Toenne + */ + +#include "MEM_guardedalloc.h" + +#include "COM_SunBeamsOperation.h" + +SunBeamsOperation::SunBeamsOperation() : NodeOperation() +{ + this->addInputSocket(COM_DT_COLOR); + this->addOutputSocket(COM_DT_COLOR); + this->setResolutionInputSocketIndex(0); + + this->setComplex(true); +} + +void SunBeamsOperation::initExecution() +{ + /* convert to pixels */ + this->m_source_px[0] = this->m_data.source[0] * this->getWidth(); + this->m_source_px[1] = this->m_data.source[1] * this->getHeight(); + this->m_ray_length_px = this->m_data.ray_length * max(this->getWidth(), this->getHeight()); +} + +/** + * Defines a line accumulator for a specific sector, + * given by the four matrix entries that rotate from buffer space into the sector + * + * (x,y) is used to designate buffer space coordinates + * (u,v) is used to designate sector space coordinates + * + * For a target point (x,y) the sector should be chosen such that + * ``u >= v >= 0`` + * This removes the need to handle all sorts of special cases. + */ +template <int fxx, int fxy, int fyx, int fyy> +struct BufferLineAccumulator { + + /* utility functions implementing the matrix transform to/from sector space */ + + static inline void buffer_to_sector(int x, int y, int &u, int &v) + { + u = x * fxx + y * fyx; + v = x * fxy + y * fyy; + } + + static inline void buffer_to_sector(float x, float y, float &u, float &v) + { + u = x * fxx + y * fyx; + v = x * fxy + y * fyy; + } + + static inline void sector_to_buffer(int u, int v, int &x, int &y) + { + x = u * fxx + v * fxy; + y = u * fyx + v * fyy; + } + + static inline void sector_to_buffer(float u, float v, float &x, float &y) + { + x = u * fxx + v * fxy; + y = u * fyx + v * fyy; + } + + /** + * Set up the initial buffer pointer and calculate necessary variables for looping. + * + * Note that sector space is centered around the "source" point while the loop starts + * at dist_min from the target pt. This way the loop can be canceled as soon as it runs + * out of the buffer rect, because no pixels further along the line can contribute. + * + * \param x, y Start location in the buffer + * \param num Total steps in the loop + * \param v, dv Vertical offset in sector space, for line offset perpendicular to the loop axis + */ + static float *init_buffer_iterator(MemoryBuffer *input, const float source[2], const float pt_ofs[2], + float dist_min, float dist_max, + int &x, int &y, int &num, float &v, float &dv) + { + float pu, pv; + buffer_to_sector(pt_ofs[0], pt_ofs[1], pu, pv); + + /* line angle */ + float tan_phi = pv / pu; + float cos_phi = 1.0f / sqrtf(tan_phi * tan_phi + 1.0f); + + float umin = pu - cos_phi * dist_min; + float umax = pu - cos_phi * dist_max; + v = umin * tan_phi; + dv = tan_phi; + + sector_to_buffer(umin, v, x, y); + x += source[0]; + y += source[1]; + + num = (int)ceilf(umin) - max_ii((int)floorf(umax), 1); + + float *iter = input->getBuffer() + COM_NUMBER_OF_CHANNELS * (x + input->getWidth() * y); + return iter; + } + + /** + * Perform the actual accumulation along a ray segment from source to pt. + * Only pixels withing dist_min..dist_max contribute. + * + * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt. + * After each step it decrements v by dv < 1, adding a buffer shift when necessary. + */ + static void eval(MemoryBuffer *input, float output[4], const float pt_ofs[2], const float source[2], + float dist_min, float dist_max) + { + rcti rect = *input->getRect(); + int buffer_width = input->getWidth(); + int x, y, num; + float v, dv; + + /* initialise the iteration variables */ + float *buffer = init_buffer_iterator(input, source, pt_ofs, dist_min, dist_max, x, y, num, v, dv); + + float falloff_factor = num > 1 ? 1.0f / (float)(num - 1) : 0.0f; + + int tot = 0; + + /* v_local keeps track of when to decrement v (see below) */ + float v_local = v - floorf(v); + + for (int i = 0; i < num; i++) { + /* range check, abort when running beyond the image border */ + if (x < rect.xmin || x >= rect.xmax || y < rect.ymin || y >= rect.ymax) + break; + + float f = 1.0f - (float)i * falloff_factor; + madd_v4_v4fl(output, buffer, buffer[3] * f * f); + /* TODO implement proper filtering here, see + * http://en.wikipedia.org/wiki/Lanczos_resampling + * http://en.wikipedia.org/wiki/Sinc_function + * + * using lanczos with x = distance from the line segment, + * normalized to a == 0.5f, could give a good result + * + * for now just count samples and divide equally at the end ... + */ + tot++; + + /* decrement u */ + x -= fxx; + y -= fyx; + buffer -= (fxx + fyx * buffer_width) * COM_NUMBER_OF_CHANNELS; + + /* decrement v (in steps of dv < 1) */ + v_local -= dv; + if (v_local < 0.0f) { + v_local += 1.0f; + + x -= fxy; + y -= fyy; + buffer -= (fxy + fyy * buffer_width) * COM_NUMBER_OF_CHANNELS; + } + } + + /* normalize */ + if (num > 0) { + mul_v4_fl(output, 1.0f / (float)num); + } + } +}; + +/** + * Dispatch function which selects an appropriate accumulator based on the sector of the target point, + * relative to the source. + * + * The BufferLineAccumulator defines the actual loop over the buffer, with an efficient inner loop + * due to using compile time constants instead of a local matrix variable defining the sector space. + */ +static void accumulate_line(MemoryBuffer *input, float output[4], const float co[2], const float source[2], + float dist_min, float dist_max) +{ + /* coordinates relative to source */ + float pt_ofs[2] = {co[0] - source[0], co[1] - source[1]}; + + /* The source sectors are defined like so: + * + * \ 3 | 2 / + * \ | / + * 4 \ | / 1 + * \|/ + * ----------- + * /|\ + * 5 / | \ 8 + * / | \ + * / 6 | 7 \ + * + * The template arguments encode the transformation into "sector space", + * by means of rotation/mirroring matrix elements. + */ + + if (fabsf(pt_ofs[1]) > fabsf(pt_ofs[0])) { + if (pt_ofs[0] > 0.0f) { + if (pt_ofs[1] > 0.0f) { + /* 2 */ + BufferLineAccumulator<0, 1, 1, 0>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + else { + /* 7 */ + BufferLineAccumulator<0, 1, -1, 0>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + } + else { + if (pt_ofs[1] > 0.0f) { + /* 3 */ + BufferLineAccumulator<0, -1, 1, 0>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + else { + /* 6 */ + BufferLineAccumulator<0, -1, -1, 0>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + } + } + else { + if (pt_ofs[0] > 0.0f) { + if (pt_ofs[1] > 0.0f) { + /* 1 */ + BufferLineAccumulator< 1, 0, 0, 1>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + else { + /* 8 */ + BufferLineAccumulator< 1, 0, 0, -1>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + } + else { + if (pt_ofs[1] > 0.0f) { + /* 4 */ + BufferLineAccumulator<-1, 0, 0, 1>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + else { + /* 5 */ + BufferLineAccumulator<-1, 0, 0, -1>::eval(input, output, pt_ofs, source, dist_min, dist_max); + } + } + } +} + +void *SunBeamsOperation::initializeTileData(rcti *rect) +{ + void *buffer = getInputOperation(0)->initializeTileData(NULL); + return buffer; +} + +void SunBeamsOperation::executePixel(float output[4], int x, int y, void *data) +{ + const float co[2] = {(float)x, (float)y}; + + accumulate_line((MemoryBuffer *)data, output, co, this->m_source_px, 0.0f, this->m_ray_length_px); +} + +static void calc_ray_shift(rcti *rect, float x, float y, const float source[2], float ray_length) +{ + float co[2] = {x, y}; + float dir[2], dist; + + /* move (x,y) vector toward the source by ray_length distance */ + sub_v2_v2v2(dir, co, source); + dist = normalize_v2(dir); + mul_v2_fl(dir, min_ff(dist, ray_length)); + sub_v2_v2(co, dir); + + int ico[2] = {(int)co[0], (int)co[1]}; + BLI_rcti_do_minmax_v(rect, ico); +} + +bool SunBeamsOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) +{ + /* Enlarges the rect by moving each corner toward the source. + * This is the maximum distance that pixels can influence each other + * and gives a rect that contains all possible accumulated pixels. + */ + rcti rect = *input; + calc_ray_shift(&rect, input->xmin, input->ymin, this->m_source_px, this->m_ray_length_px); + calc_ray_shift(&rect, input->xmin, input->ymax, this->m_source_px, this->m_ray_length_px); + calc_ray_shift(&rect, input->xmax, input->ymin, this->m_source_px, this->m_ray_length_px); + calc_ray_shift(&rect, input->xmax, input->ymax, this->m_source_px, this->m_ray_length_px); + + return NodeOperation::determineDependingAreaOfInterest(&rect, readOperation, output); +} + diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.h b/source/blender/compositor/operations/COM_SunBeamsOperation.h new file mode 100644 index 00000000000..ef80a31fe40 --- /dev/null +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.h @@ -0,0 +1,48 @@ +/* + * Copyright 2014, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor: + * Lukas Toenne + */ + +#ifndef _COM_SunBeamsOperation_h +#define _COM_SunBeamsOperation_h + +#include "COM_NodeOperation.h" + +class SunBeamsOperation : public NodeOperation { +public: + SunBeamsOperation(); + + void executePixel(float output[4], int x, int y, void *data); + + void initExecution(); + + void *initializeTileData(rcti *rect); + + bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); + + void setData(const NodeSunBeams &data) { m_data = data; } + +private: + NodeSunBeams m_data; + + float m_source_px[2]; + float m_ray_length_px; +}; + +#endif |