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author | Jeroen Bakker <j.bakker@atmind.nl> | 2012-07-04 14:01:45 +0400 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2012-07-04 14:01:45 +0400 |
commit | 33e12a298350d9aa684381a71a639864bf9bee3c (patch) | |
tree | 544c4634134527f205e9c16ef47e60683ae07aed /source/blender/compositor/operations | |
parent | 592196cb701f72780288a3606e5186fd42b6b850 (diff) |
Highlight nodes that are being processed
Diffstat (limited to 'source/blender/compositor/operations')
3 files changed, 188 insertions, 7 deletions
diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp index 9eb004b3686..46101f6355d 100644 --- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp @@ -33,6 +33,9 @@ VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // do not resize the bokeh image. this->addInputSocket(COM_DT_VALUE); // radius this->addInputSocket(COM_DT_VALUE); // depth +#ifdef COM_DEFOCUS_SEARCH + this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); // inverse search radius optimization structure. +#endif this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); @@ -42,6 +45,9 @@ VariableSizeBokehBlurOperation::VariableSizeBokehBlurOperation() : NodeOperation this->m_inputDepthProgram = NULL; this->m_maxBlur = 32.0f; this->m_threshold = 1.0f; +#ifdef COM_DEFOCUS_SEARCH + this->m_inputSearchProgram = NULL; +#endif } @@ -51,6 +57,9 @@ void VariableSizeBokehBlurOperation::initExecution() this->m_inputBokehProgram = getInputSocketReader(1); this->m_inputSizeProgram = getInputSocketReader(2); this->m_inputDepthProgram = getInputSocketReader(3); +#ifdef COM_DEFOCUS_SEARCH + this->m_inputSearchProgram = getInputSocketReader(4); +#endif QualityStepHelper::initExecution(COM_QH_INCREASE); } @@ -63,10 +72,19 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - int miny = y - this->m_maxBlur; - int maxy = y + this->m_maxBlur; - int minx = x - this->m_maxBlur; - int maxx = x + this->m_maxBlur; +#ifdef COM_DEFOCUS_SEARCH + float search[4]; + this->inputSearchProgram->read(search, x/InverseSearchRadiusOperation::DIVIDER, y/InverseSearchRadiusOperation::DIVIDER, inputBuffers, NULL); + int minx = search[0]; + int miny = search[1]; + int maxx = search[2]; + int maxy = search[3]; +#else + int minx = MAX2(x - this->m_maxBlur, 0.0f); + int miny = MAX2(y - this->m_maxBlur, 0.0f); + int maxx = MIN2(x + this->m_maxBlur, m_width); + int maxy = MIN2(y + this->m_maxBlur, m_height); +#endif { this->m_inputSizeProgram->read(tempSize, x, y, COM_PS_NEAREST, inputBuffers); this->m_inputDepthProgram->read(tempDepth, x, y, COM_PS_NEAREST, inputBuffers); @@ -80,9 +98,9 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me for (int nx = minx; nx < maxx; nx += QualityStepHelper::getStep()) { if (nx >= 0 && nx < this->getWidth() && ny >= 0 && ny < getHeight()) { this->m_inputDepthProgram->read(tempDepth, nx, ny, COM_PS_NEAREST, inputBuffers); - this->m_inputSizeProgram->read(tempSize, nx, ny, COM_PS_NEAREST, inputBuffers); - float size = tempSize[0]; if (tempDepth[0] < centerDepth) { + this->m_inputSizeProgram->read(tempSize, nx, ny, COM_PS_NEAREST, inputBuffers); + float size = tempSize[0]; if ((sizeCenter > this->m_threshold && size > this->m_threshold) || size <= this->m_threshold) { float dx = nx - x; float dy = ny - y; @@ -115,6 +133,10 @@ void VariableSizeBokehBlurOperation::deinitExecution() this->m_inputProgram = NULL; this->m_inputBokehProgram = NULL; this->m_inputSizeProgram = NULL; + this->m_inputDepthProgram = NULL; +#ifdef COM_DEFOCUS_SEARCH + this->m_inputSearchProgram = NULL; +#endif } bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) @@ -130,6 +152,7 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu bokehInput.xmin = 0; bokehInput.ymax = 512; bokehInput.ymin = 0; + NodeOperation *operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { @@ -143,9 +166,118 @@ bool VariableSizeBokehBlurOperation::determineDependingAreaOfInterest(rcti *inpu if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } +#ifdef COM_DEFOCUS_SEARCH + rcti searchInput; + searchInput.xmax = (input->xmax/InverseSearchRadiusOperation::DIVIDER)+1; + searchInput.xmin = (input->xmin/InverseSearchRadiusOperation::DIVIDER)-1; + searchInput.ymax = (input->ymax/InverseSearchRadiusOperation::DIVIDER)+1; + searchInput.ymin = (input->ymin/InverseSearchRadiusOperation::DIVIDER)-1; + operation = getInputOperation(4); + if (operation->determineDependingAreaOfInterest(&searchInput, readOperation, output) ) { + return true; + } +#endif operation = getInputOperation(0); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } return false; } + +#ifdef COM_DEFOCUS_SEARCH +// InverseSearchRadiusOperation +InverseSearchRadiusOperation::InverseSearchRadiusOperation() : NodeOperation() +{ + this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // radius + this->addInputSocket(COM_DT_VALUE, COM_SC_NO_RESIZE); // depth + this->addOutputSocket(COM_DT_COLOR); + this->setComplex(true); + this->inputRadius = NULL; + this->inputDepth = NULL; +} + +void InverseSearchRadiusOperation::initExecution() +{ + this->inputRadius = this->getInputSocketReader(0); + this->inputDepth = this->getInputSocketReader(1); +} + +void* InverseSearchRadiusOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) +{ + MemoryBuffer * data = new MemoryBuffer(NULL, rect); + int x, y; + float width = this->inputRadius->getWidth(); + float height = this->inputRadius->getHeight(); + + for (x = rect->xmin; x < rect->xmax ; x++) { + for (y = rect->ymin; y < rect->ymax ; y++) { + float[4] temp; + int rx = x * DIVIDER; + int ry = y * DIVIDER; + this->inputRadius->read(temp, rx, ry, memoryBuffers, NULL); + float centerRadius = temp[0]; + this->inputDepth->read(temp, rx, ry, memoryBuffers, NULL); + float centerDepth = temp[0]; + t[0] = MAX2(rx - this->maxBlur, 0.0f); + t[1] = MAX2(ry - this->maxBlur, 0.0f); + t[2] = MIN2(rx + this->maxBlur, width); + t[3] = MIN2(ry + this->maxBlur, height); + int minx = t[0]; + int miny = t[1]; + int maxx = t[2]; + int maxy = t[3]; + int sminx = rx; + int smaxx = rx; + int sminy = ry; + int smaxy = ry; + for (int nx = minx ; nx < maxx ; nx ++) { + for (int ny = miny ; ny < maxy ; ny ++) { + this->inputRadius->read(temp, nx, ny, memoryBuffers, NULL); + if (nx < rx && temp[0]) + + } + } + float t[4]; + data->writePixel(x, y, t); + } + } + return data; +} + +void InverseSearchRadiusOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) +{ + MemoryBuffer *buffer = (MemoryBuffer*)data; + buffer->read(color, x, y); +} + +void InverseSearchRadiusOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data) +{ + if (data) { + MemoryBuffer* mb = (MemoryBuffer*)data; + delete mb; + } +} + +void InverseSearchRadiusOperation::deinitExecution() +{ + this->inputRadius = NULL; + this->inputDepth = NULL; +} + +void InverseSearchRadiusOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) +{ + NodeOperation::determineResolution(resolution, preferredResolution); + resolution[0] = resolution[0] / DIVIDER; + resolution[1] = resolution[1] / DIVIDER; +} + +bool InverseSearchRadiusOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) +{ + rcti newRect; + newRect.ymin = input->ymin*DIVIDER; + newRect.ymax = input->ymax*DIVIDER; + newRect.xmin = input->xmin*DIVIDER; + newRect.xmax = input->xmax*DIVIDER; + return NodeOperation::determineDependingAreaOfInterest(&newRect, readOperation, output); +} +#endif diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h index 8e59a43fcb1..4bf597ff831 100644 --- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h +++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.h @@ -25,6 +25,7 @@ #include "COM_NodeOperation.h" #include "COM_QualityStepHelper.h" + class VariableSizeBokehBlurOperation : public NodeOperation, public QualityStepHelper { private: int m_maxBlur; @@ -33,6 +34,9 @@ private: SocketReader *m_inputBokehProgram; SocketReader *m_inputSizeProgram; SocketReader *m_inputDepthProgram; +#ifdef COM_DEFOCUS_SEARCH + SocketReader *inputSearchProgram; +#endif public: VariableSizeBokehBlurOperation(); @@ -60,4 +64,42 @@ public: }; + +#ifdef COM_DEFOCUS_SEARCH +class InverseSearchRadiusOperation : public NodeOperation { +private: + int maxBlur; + float threshold; + SocketReader *inputDepth; + SocketReader *inputRadius; +public: + static const int DIVIDER = 4; + + InverseSearchRadiusOperation(); + + /** + * the inner loop of this program + */ + void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data); + + /** + * Initialize the execution + */ + void initExecution(); + void* initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); + void deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data); + + /** + * Deinitialize the execution + */ + void deinitExecution(); + + bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); + void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); + + void setMaxBlur(int maxRadius) { this->maxBlur = maxRadius; } + + void setThreshold(float threshold) { this->threshold = threshold; } +}; +#endif #endif diff --git a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp index 7259db34134..1a319d67115 100644 --- a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp +++ b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp @@ -63,6 +63,9 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber, Me MemoryBuffer *memoryBuffer = this->m_memoryProxy->getBuffer(); float *buffer = memoryBuffer->getBuffer(); if (this->m_input->isComplex()) { + bNode* bnode = this->m_input->getbNode(); + if (bnode&& bnode->new_node) bnode->new_node->highlight++; + void *data = this->m_input->initializeTileData(rect, memoryBuffers); int x1 = rect->xmin; int y1 = rect->ymin; @@ -87,6 +90,7 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber, Me this->m_input->deinitializeTileData(rect, memoryBuffers, data); data = NULL; } + if (bnode&& bnode->new_node) bnode->new_node->highlight++; } else { int x1 = rect->xmin; @@ -139,6 +143,8 @@ void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice* device, rcti *rect, list<cl_mem> *clMemToCleanUp = new list<cl_mem>(); clMemToCleanUp->push_back(clOutputBuffer); list<cl_kernel> *clKernelsToCleanUp = new list<cl_kernel>(); + bNode* bnode = this->m_input->getbNode(); + if (bnode&& bnode->new_node) bnode->new_node->highlight++; this->m_input->executeOpenCL(device, outputBuffer, clOutputBuffer, inputMemoryBuffers, clMemToCleanUp, clKernelsToCleanUp); @@ -156,7 +162,8 @@ void WriteBufferOperation::executeOpenCLRegion(OpenCLDevice* device, rcti *rect, if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); } this->getMemoryProxy()->getBuffer()->copyContentFrom(outputBuffer); - + + if (bnode&& bnode->new_node) bnode->new_node->highlight++; // STEP 4 |