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author | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:35:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:36:44 +0300 |
commit | bb6765f28fdde392976c38712c851d0ef8c75a2c (patch) | |
tree | 500342ef54f60bb73b429e74355139665bff500f /source/blender/compositor/operations | |
parent | 0c58ad8a34c55344262ac74fce87888beb464155 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/compositor/operations')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc index 934b7e51aee..4b8e1aa0d1b 100644 --- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc +++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cc @@ -21,7 +21,7 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain) { - /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty + /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isn't pretty * but best keep it this way, since testing for durian shows a similar calculation * without lin/srgb conversions gives bad results (over-saturated shadows) with colors * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or |