diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-05-20 01:24:26 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-05-20 01:57:41 +0300 |
commit | 120e9924c177c7a8fde06b9c5eca98e4e2a19180 (patch) | |
tree | 5344dd2317ecde11be30a72f74b6ceef013c9463 /source/blender/compositor/operations | |
parent | 33fc42bd6523c0cd45091e4690e7605604ec4a12 (diff) |
Cleanup: remove legacy mmap memory allocation for 32 bit
This helped to go beyond the 4GB limit, but is no longer relevant for 64 bit.
Diffstat (limited to 'source/blender/compositor/operations')
-rw-r--r-- | source/blender/compositor/operations/COM_VectorBlurOperation.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp index 7a34c84827e..ee1bb0739b9 100644 --- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp @@ -570,15 +570,15 @@ void zbuf_accumulate_vecblur(NodeBlurData *nbd, zspan.zofsy = 0.0f; /* the buffers */ - rectz = (float *)MEM_mapallocN(sizeof(float) * xsize * ysize, "zbuf accum"); + rectz = (float *)MEM_callocN(sizeof(float) * xsize * ysize, "zbuf accum"); zspan.rectz = (int *)rectz; - rectmove = (char *)MEM_mapallocN(xsize * ysize, "rectmove"); - rectdraw = (DrawBufPixel *)MEM_mapallocN(sizeof(DrawBufPixel) * xsize * ysize, "rect draw"); + rectmove = (char *)MEM_callocN(xsize * ysize, "rectmove"); + rectdraw = (DrawBufPixel *)MEM_callocN(sizeof(DrawBufPixel) * xsize * ysize, "rect draw"); zspan.rectdraw = rectdraw; - rectweight = (float *)MEM_mapallocN(sizeof(float) * xsize * ysize, "rect weight"); - rectmax = (float *)MEM_mapallocN(sizeof(float) * xsize * ysize, "rect max"); + rectweight = (float *)MEM_callocN(sizeof(float) * xsize * ysize, "rect weight"); + rectmax = (float *)MEM_callocN(sizeof(float) * xsize * ysize, "rect max"); /* debug... check if PASS_VECTOR_MAX still is in buffers */ dvec1 = vecbufrect; @@ -597,7 +597,7 @@ void zbuf_accumulate_vecblur(NodeBlurData *nbd, float minspeed = (float)nbd->minspeed; float minspeedsq = minspeed * minspeed; - minvecbufrect = (float *)MEM_mapallocN(4 * sizeof(float) * xsize * ysize, "minspeed buf"); + minvecbufrect = (float *)MEM_callocN(4 * sizeof(float) * xsize * ysize, "minspeed buf"); dvec1 = vecbufrect; dvec2 = minvecbufrect; @@ -623,7 +623,7 @@ void zbuf_accumulate_vecblur(NodeBlurData *nbd, } /* make vertex buffer with averaged speed and zvalues */ - rectvz = (float *)MEM_mapallocN(4 * sizeof(float) * (xsize + 1) * (ysize + 1), "vertices"); + rectvz = (float *)MEM_callocN(4 * sizeof(float) * (xsize + 1) * (ysize + 1), "vertices"); dvz = rectvz; for (y = 0; y <= ysize; y++) { |