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authorOmar Emara <mail@OmarEmara.dev>2022-08-10 10:14:22 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-08-10 10:14:22 +0300
commit624b0ac656e4876c8518adb479be94e581c46bb8 (patch)
treecd5cd314498cab0ca367d33ce41f768de1af378e /source/blender/compositor/realtime_compositor/COM_scheduler.hh
parent169216684a7dd9fff065bad2c0bad60578f9412f (diff)
Realtime Compositor: Add evaluator and engine
This patch adds the core realtime compositor evaluator as well as a compositor draw engine powered by the evaluator that operates in the viewport. The realtime compositor is a new GPU accelerated compositor that will be used to power the viewport compositor imminently as well as the existing compositor in the future. This patch only adds the evaluator and engine as an experimental feature, the implementation of the nodes themselves will be committed separately. See T99210. Differential Revision: https://developer.blender.org/D15206 Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/compositor/realtime_compositor/COM_scheduler.hh')
-rw-r--r--source/blender/compositor/realtime_compositor/COM_scheduler.hh21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_scheduler.hh b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
new file mode 100644
index 00000000000..4f778b32145
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
@@ -0,0 +1,21 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include "BLI_vector_set.hh"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::realtime_compositor {
+
+using namespace nodes::derived_node_tree_types;
+
+/* A type representing the ordered set of nodes defining the schedule of node execution. */
+using Schedule = VectorSet<DNode>;
+
+/* Computes the execution schedule of the node tree. This is essentially a post-order depth first
+ * traversal of the node tree from the output node to the leaf input nodes, with informed order of
+ * traversal of dependencies based on a heuristic estimation of the number of needed buffers. */
+Schedule compute_schedule(DerivedNodeTree &tree);
+
+} // namespace blender::realtime_compositor