diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-15 08:27:21 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-15 08:27:21 +0300 |
commit | 2c53970bbfa44f58d436e9ca286875fa3919e364 (patch) | |
tree | 48a39d4555dcbd0a9a0c3657e3bb8d08755dbd59 /source/blender/compositor/realtime_compositor/intern/conversion_operation.cc | |
parent | 27e17fed283b0e039c41a05447ef1b8a867b1b7e (diff) |
Cleanup: use doxy sections, remove outdated comment
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/conversion_operation.cc')
-rw-r--r-- | source/blender/compositor/realtime_compositor/intern/conversion_operation.cc | 56 |
1 files changed, 35 insertions, 21 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc index d6bf74ffbee..3743b9bba87 100644 --- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc @@ -12,9 +12,9 @@ namespace blender::realtime_compositor { -/* ------------------------------------------------------------------------------------------------- - * Conversion Operation. - */ +/* -------------------------------------------------------------------- */ +/** \name Conversion Operation + * \{ */ void ConversionOperation::execute() { @@ -79,9 +79,11 @@ SimpleOperation *ConversionOperation::construct_if_needed(Context &context, return nullptr; } -/* ------------------------------------------------------------------------------------------------- - * Convert Float To Vector Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Float to Vector Operation + * \{ */ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) : ConversionOperation(context) @@ -102,9 +104,11 @@ GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_float_to_vector"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Float To Color Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Float to Color Operation + * \{ */ ConvertFloatToColorOperation::ConvertFloatToColorOperation(Context &context) : ConversionOperation(context) @@ -127,9 +131,11 @@ GPUShader *ConvertFloatToColorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_float_to_color"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Color To Float Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Color to Float Operation + * \{ */ ConvertColorToFloatOperation::ConvertColorToFloatOperation(Context &context) : ConversionOperation(context) @@ -151,9 +157,11 @@ GPUShader *ConvertColorToFloatOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_color_to_float"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Color To Vector Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Color to Vector Operation + * \{ */ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) : ConversionOperation(context) @@ -175,9 +183,11 @@ GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_color_to_vector"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Vector To Float Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Vector to Float Operation + * \{ */ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) : ConversionOperation(context) @@ -199,9 +209,11 @@ GPUShader *ConvertVectorToFloatOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_vector_to_float"); } -/* ------------------------------------------------------------------------------------------------- - * Convert Vector To Color Operation. - */ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Convert Vector to Color Operation + * \{ */ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) : ConversionOperation(context) @@ -222,4 +234,6 @@ GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const return shader_manager().get("compositor_convert_vector_to_color"); } +/** \} */ + } // namespace blender::realtime_compositor |