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authorMichael Kowalski <makowalski@nvidia.com>2022-11-08 03:37:51 +0300
committerMichael Kowalski <makowalski@nvidia.com>2022-11-08 03:37:51 +0300
commita400935d29f54b9bd821d093873eb4643a279e59 (patch)
tree5dbd37ed111ee47c0dbe5696b834c3a16e96435c /source/blender/compositor/realtime_compositor/intern/texture_pool.cc
parent036e10e5462b95ec6a12e9dd4a900ba7ff05032c (diff)
parentd8dab1ba978e32af9af581fbd4c4bc0682278703 (diff)
Merge branch 'tmp-vfx-platform-2023' into tmp-dynamic-usdtmp-dynamic-usd
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/texture_pool.cc')
-rw-r--r--source/blender/compositor/realtime_compositor/intern/texture_pool.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
index 6bf2041e6ba..4b476574d72 100644
--- a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -64,7 +64,7 @@ GPUTexture *TexturePool::acquire_color(int2 size)
GPUTexture *TexturePool::acquire_vector(int2 size)
{
- /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ /* Vectors are 4D, and are thus stored in RGBA textures. */
return acquire(size, GPU_RGBA16F);
}