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author | Joseph Eagar <joeedh@gmail.com> | 2022-11-08 20:13:59 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-11-08 20:13:59 +0300 |
commit | e59ebfef3c583985553e78492cf8cd07bbe7648e (patch) | |
tree | 35f31c3b592f40885baf8d8b078844c92bfbabe7 /source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl | |
parent | fe7088c99ff084f7218ab20136d49eb1a1dccd0b (diff) | |
parent | 4c182aef7ce0e8c26dd2b85c1fa2cd45c2ef64ea (diff) |
Merge branch 'master' into temp-sculpt-brush-channeltemp-sculpt-brush-channel
Diffstat (limited to 'source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl')
-rw-r--r-- | source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl new file mode 100644 index 00000000000..53dfeb01730 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_normalize.glsl @@ -0,0 +1,10 @@ +#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl) + +void main() +{ + ivec2 texel = ivec2(gl_GlobalInvocationID.xy); + float value = texture_load(input_tx, texel).x; + float normalized_value = (value - minimum) * scale; + float clamped_value = clamp(normalized_value, 0.0, 1.0); + imageStore(output_img, texel, vec4(clamped_value)); +} |