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author | Antonio Vazquez <blendergit@gmail.com> | 2022-11-07 18:09:54 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2022-11-07 18:09:54 +0300 |
commit | b6b888f7fb706487d9e5ae6b0738201da5493b9f (patch) | |
tree | 852f79b4532a1b93e75c2541ca0d181b00de08a2 /source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl | |
parent | a2377b60548f2fe5d46b14ecdf4cf83971432b5c (diff) | |
parent | 95631c94c4bd08f8a7e9c713f624e934eb7eb7ae (diff) |
Merge branch 'master' into gpencil-new-data-proposalgpencil-new-data-proposal
Diffstat (limited to 'source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl')
-rw-r--r-- | source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl new file mode 100644 index 00000000000..ce42d021dd1 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_tone_map_simple.glsl @@ -0,0 +1,26 @@ +#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl) +#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl) + +/* Tone mapping based on equation (3) from Reinhard, Erik, et al. "Photographic tone reproduction + * for digital images." Proceedings of the 29th annual conference on Computer graphics and + * interactive techniques. 2002. */ +void main() +{ + ivec2 texel = ivec2(gl_GlobalInvocationID.xy); + + vec4 input_color = texture_load(input_tx, texel); + + /* Equation (2) from Reinhard's 2002 paper. */ + vec4 scaled_color = input_color * luminance_scale; + + /* Equation (3) from Reinhard's 2002 paper, but with the 1 replaced with the blend factor for + * more flexibility. See ToneMapOperation::compute_luminance_scale_blend_factor. */ + vec4 denominator = luminance_scale_blend_factor + scaled_color; + vec4 tone_mapped_color = safe_divide(scaled_color, denominator); + + if (inverse_gamma != 0.0) { + tone_mapped_color = pow(max(tone_mapped_color, vec4(0.0)), vec4(inverse_gamma)); + } + + imageStore(output_img, texel, vec4(tone_mapped_color.rgb, input_color.a)); +} |