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authorCampbell Barton <ideasman42@gmail.com>2017-09-03 16:13:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-03 16:52:10 +0300
commit4d148471b66a7f7c2533e3d1d2b037fd838b9bc4 (patch)
treea86dfeef01ab5ccc39bf004a28123d75e5d258c8 /source/blender/compositor
parent459d76ec5106a949f85c121a3d977a65af560f4c (diff)
Fix T52634: EditMesh Remove doubles could hang
A single diagonal axis was used for sorting coordinates, the algorithm relied on users not having vertices axis aligned. Use BLI_kdtree to remove doubles instead. Overall speed varies, it's more predictable than the previous method. Some typical tests gave speedup of ~1.4x - 1.7x.
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