diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-07 19:01:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-07 19:01:48 +0400 |
commit | 4f4a46812815c398ad9b719e1a7500e2925b34fb (patch) | |
tree | afd6dbb8f24dfe9e2c304b11d0399772b41f0d23 /source/blender/compositor | |
parent | 4085056218fb0f9d6202d8540c6bdde449a8f60d (diff) |
use bilinear rather then bicubic scaling because bicubic blurs too much.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r-- | source/blender/compositor/operations/COM_ScaleOperation.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp index 642d1878049..23c13518b1d 100644 --- a/source/blender/compositor/operations/COM_ScaleOperation.cpp +++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp @@ -22,9 +22,12 @@ #include "COM_ScaleOperation.h" -#define USE_FORCE_BICUBIC +#define USE_FORCE_BILINEAR /* XXX - ignore input and use default from old compositor, - * could become an option like the transform node - campbell */ + * could become an option like the transform node - campbell + * + * note: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1) + */ ScaleOperation::ScaleOperation() : NodeOperation() { @@ -56,8 +59,8 @@ void ScaleOperation::deinitExecution() void ScaleOperation::executePixel(float *color, float x, float y, PixelSampler sampler) { -#ifdef USE_FORCE_BICUBIC - sampler = COM_PS_BICUBIC; +#ifdef USE_FORCE_BILINEAR + sampler = COM_PS_BILINEAR; #endif float scaleX[4]; @@ -126,8 +129,8 @@ void ScaleAbsoluteOperation::deinitExecution() void ScaleAbsoluteOperation::executePixel(float *color, float x, float y, PixelSampler sampler) { -#ifdef USE_FORCE_BICUBIC - sampler = COM_PS_BICUBIC; +#ifdef USE_FORCE_BILINEAR + sampler = COM_PS_BILINEAR; #endif float scaleX[4]; @@ -247,8 +250,8 @@ void ScaleFixedSizeOperation::deinitExecution() void ScaleFixedSizeOperation::executePixel(float *color, float x, float y, PixelSampler sampler) { -#ifdef USE_FORCE_BICUBIC - sampler = COM_PS_BICUBIC; +#ifdef USE_FORCE_BILINEAR + sampler = COM_PS_BILINEAR; #endif if (this->m_is_offset) { |