diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-19 11:56:26 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-19 11:56:26 +0300 |
commit | ec051f5103def13712837418daf59114015fd1be (patch) | |
tree | 9e8b5989ee2b6ce4f2a771e7c9a320677b574fef /source/blender/compositor | |
parent | edbd3ebcdc86cb1e5e20759fc7ad71ea41b0faf9 (diff) |
Fix/workaround T51070: Cannot scale procedural texture in compositor
The issue is coming from some weird semi-finished canvas feature, which
was remapping coordinate without applying any differential on the sampling
ellipse (in fact, there is no ellipse, sampling think is always a single
pixel).
The whole thing is just weak in the compositor, for now just bring behavior
back to how it was prior to optimization (multithreading) commit.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r-- | source/blender/compositor/operations/COM_TextureOperation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp index 5d465df99ca..d0c72935b16 100644 --- a/source/blender/compositor/operations/COM_TextureOperation.cpp +++ b/source/blender/compositor/operations/COM_TextureOperation.cpp @@ -41,6 +41,7 @@ TextureBaseOperation::TextureBaseOperation() : NodeOperation() this->m_rd = NULL; this->m_pool = NULL; this->m_sceneColorManage = false; + setComplex(true); } TextureOperation::TextureOperation() : TextureBaseOperation() { |