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authorCampbell Barton <ideasman42@gmail.com>2012-08-08 20:46:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-08 20:46:12 +0400
commit2a78c2d30405d17d804125e903e3fbec0f10d582 (patch)
treefd4f766bb4710cbbcecbc5c6049a529b8d8312fd /source/blender/compositor
parentbd3ec606517f0ca02d503a1856963b0a2ddc32e1 (diff)
improvement to the DOF node, after blurring the radius buffer (derived from the depth), overlay with the original so pixels in focus are not mixed with out of focus pixels.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/nodes/COM_DefocusNode.cpp5
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp22
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.h15
3 files changed, 41 insertions, 1 deletions
diff --git a/source/blender/compositor/nodes/COM_DefocusNode.cpp b/source/blender/compositor/nodes/COM_DefocusNode.cpp
index 7354c4fcd65..c2bd8997525 100644
--- a/source/blender/compositor/nodes/COM_DefocusNode.cpp
+++ b/source/blender/compositor/nodes/COM_DefocusNode.cpp
@@ -73,11 +73,14 @@ void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext
this->getInputSocket(1)->relinkConnections(converter->getInputSocket(0), 1, graph);
graph->addOperation(converter);
- FastGaussianBlurValueOperation * blur = new FastGaussianBlurValueOperation();
+ FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
addLink(graph, converter->getOutputSocket(0), blur->getInputSocket(0));
graph->addOperation(blur);
radiusOperation = blur;
converter->setPostBlur(blur);
+
+ /* maintain close pixels so far Z values don't bleed into the foreground */
+ blur->setOverlay(FAST_GAUSS_OVERLAY_MIN);
}
BokehImageOperation *bokeh = new BokehImageOperation();
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
index 7ef363f5c4a..a7b5b5de6b5 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
@@ -277,6 +277,28 @@ void *FastGaussianBlurValueOperation::initializeTileData(rcti *rect)
MemoryBuffer *newBuf = (MemoryBuffer *)this->m_inputprogram->initializeTileData(rect);
MemoryBuffer *copy = newBuf->duplicate();
FastGaussianBlurOperation::IIR_gauss(copy, this->m_sigma, 0, 3);
+
+ if (this->m_overlay == FAST_GAUSS_OVERLAY_MIN) {
+ float *src = newBuf->getBuffer();
+ float *dst = copy->getBuffer();
+ for (int i = copy->getWidth() * copy->getHeight() * COM_NUMBER_OF_CHANNELS; i != 0; i--, src++, dst++) {
+ if (*src < *dst) {
+ *dst = *src;
+ }
+ }
+ }
+ else if (this->m_overlay == FAST_GAUSS_OVERLAY_MAX) {
+ float *src = newBuf->getBuffer();
+ float *dst = copy->getBuffer();
+ for (int i = copy->getWidth() * copy->getHeight() * COM_NUMBER_OF_CHANNELS; i != 0; i--, src++, dst++) {
+ if (*src > *dst) {
+ *dst = *src;
+ }
+ }
+ }
+
+// newBuf->
+
this->m_iirgaus = copy;
}
unlockMutex();
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
index 4560e1b25e3..32dc428c21c 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
@@ -42,11 +42,23 @@ public:
void initExecution();
};
+enum {
+ FAST_GAUSS_OVERLAY_MIN = -1,
+ FAST_GAUSS_OVERLAY_NONE = 0,
+ FAST_GAUSS_OVERLAY_MAX = 1
+};
+
class FastGaussianBlurValueOperation : public NodeOperation {
private:
float m_sigma;
MemoryBuffer *m_iirgaus;
SocketReader *m_inputprogram;
+
+ /**
+ * -1: re-mix with darker
+ * 0: do nothing
+ * 1 re-mix with lighter */
+ int m_overlay;
public:
FastGaussianBlurValueOperation();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
@@ -56,6 +68,9 @@ public:
void deinitExecution();
void initExecution();
void setSigma(float sigma) { this->m_sigma = sigma; }
+
+ /* used for DOF blurring ZBuffer */
+ void setOverlay(int overlay) { this->m_overlay = overlay; }
};
#endif