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authorSergey Sharybin <sergey.vfx@gmail.com>2013-12-18 13:20:07 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-12-18 13:25:46 +0400
commit6e77dfeb1acc40cda7fee2b3f7f9d6497f4e7c19 (patch)
treeaa5d5c027620a0f461d8b446caa8bdddcbc41125 /source/blender/compositor
parent6f4515b614ea7f667dcb4b0b5eea6f6d7b4c495f (diff)
Color management: get rid of original byte buffer partial update
It was only used by opengl render and in fact it needed just to set DISPLAY_BUFFER_INVALID flag for the image buffer. In theory it wouldn't make any change to opengl render speed (because this change just moved rect_from_float from color management code to image save code). And could not see any speed changes on my laptop.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/operations/COM_ViewerOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ViewerOperation.cpp b/source/blender/compositor/operations/COM_ViewerOperation.cpp
index 13b50910b50..8997f7bb436 100644
--- a/source/blender/compositor/operations/COM_ViewerOperation.cpp
+++ b/source/blender/compositor/operations/COM_ViewerOperation.cpp
@@ -171,7 +171,7 @@ void ViewerOperation::updateImage(rcti *rect)
{
IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0,
this->m_viewSettings, this->m_displaySettings,
- rect->xmin, rect->ymin, rect->xmax, rect->ymax, false);
+ rect->xmin, rect->ymin, rect->xmax, rect->ymax);
this->updateDraw();
}