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authorJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
commit0fb9b7bedaadd8454b60ef5f0f2897da1af29732 (patch)
tree8ce33aaa45ea5e783744fd0604649f357c79ba46 /source/blender/compositor
parent0cba4e6d6f5f4d53e281fa4299e5b2fbda368f26 (diff)
Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/CMakeLists.txt7
-rw-r--r--source/blender/compositor/nodes/COM_PixelateNode.cpp42
-rw-r--r--source/blender/compositor/nodes/COM_PixelateNode.h38
-rw-r--r--source/blender/compositor/operations/COM_PixelateOperation.cpp49
-rw-r--r--source/blender/compositor/operations/COM_PixelateOperation.h38
5 files changed, 173 insertions, 1 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index fcd710b9b13..b3e76a287ea 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -271,6 +271,11 @@ set(SRC
operations/COM_NormalizeOperation.cpp
operations/COM_NormalizeOperation.h
+ nodes/COM_PixelateNode.cpp
+ nodes/COM_PixelateNode.h
+ operations/COM_PixelateOperation.cpp
+ operations/COM_PixelateOperation.h
+
# Filter nodes
nodes/COM_BilateralBlurNode.cpp
nodes/COM_BilateralBlurNode.h
@@ -649,6 +654,6 @@ list(APPEND INC
${CMAKE_CURRENT_BINARY_DIR}/operations
)
data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
- ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
+ ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/compositor/nodes/COM_PixelateNode.cpp b/source/blender/compositor/nodes/COM_PixelateNode.cpp
new file mode 100644
index 00000000000..12494b6a2c3
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_PixelateNode.cpp
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_PixelateNode.h"
+
+#include "COM_PixelateOperation.h"
+#include "COM_ExecutionSystem.h"
+
+PixelateNode::PixelateNode(bNode *editorNode) : Node(editorNode)
+{
+ /* pass */
+}
+
+void PixelateNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
+{
+ InputSocket *inputSocket = this->getInputSocket(0);
+ OutputSocket *outputSocket = this->getOutputSocket(0);
+
+ PixelateOperation *operation = new PixelateOperation(inputSocket->getDataType());
+ inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
+ outputSocket->relinkConnections(operation->getOutputSocket(0));
+ graph->addOperation(operation);
+}
diff --git a/source/blender/compositor/nodes/COM_PixelateNode.h b/source/blender/compositor/nodes/COM_PixelateNode.h
new file mode 100644
index 00000000000..c142d2d7a5b
--- /dev/null
+++ b/source/blender/compositor/nodes/COM_PixelateNode.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_PixelateNode_h_
+#define _COM_PixelateNode_h_
+
+#include "COM_Node.h"
+
+/**
+ * @brief PixelateNode
+ * @ingroup Node
+ */
+class PixelateNode : public Node {
+public:
+ PixelateNode(bNode *editorNode);
+ void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
+};
+
+#endif
diff --git a/source/blender/compositor/operations/COM_PixelateOperation.cpp b/source/blender/compositor/operations/COM_PixelateOperation.cpp
new file mode 100644
index 00000000000..cff4eff0d87
--- /dev/null
+++ b/source/blender/compositor/operations/COM_PixelateOperation.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_PixelateOperation.h"
+
+PixelateOperation::PixelateOperation(DataType datatype) : NodeOperation()
+{
+ this->addInputSocket(datatype);
+ this->addOutputSocket(datatype);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = NULL;
+}
+void PixelateOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+}
+
+void PixelateOperation::deinitExecution()
+{
+ this->m_inputOperation = NULL;
+}
+
+
+void PixelateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float nx = round(x);
+ float ny = round(y);
+ this->m_inputOperation->read(output, nx, ny, sampler);
+}
+
diff --git a/source/blender/compositor/operations/COM_PixelateOperation.h b/source/blender/compositor/operations/COM_PixelateOperation.h
new file mode 100644
index 00000000000..8da65bdcc70
--- /dev/null
+++ b/source/blender/compositor/operations/COM_PixelateOperation.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#ifndef _COM_PixelateOperation_h_
+#define _COM_PixelateOperation_h_
+
+#include "COM_NodeOperation.h"
+
+class PixelateOperation : public NodeOperation {
+private:
+ SocketReader *m_inputOperation;
+public:
+ PixelateOperation(DataType dataType);
+ void initExecution();
+ void deinitExecution();
+ void executePixel(float output[4], float x, float y, PixelSampler sampler);
+};
+
+#endif