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authorSergey Sharybin <sergey.vfx@gmail.com>2015-07-24 13:56:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-07-24 16:39:09 +0300
commita028575c4a613b5d87ec26434f8c846c60861cfe (patch)
treec3329089d9a357d9dc0ee81d6845e0fccbef3a68 /source/blender/compositor
parent54e6413d672ffab49f2c8e04382389a9f5b5e706 (diff)
Compositor: Allow using debug pass output in the compositor
Currently only works correct with single float output, RGBA and vector are not supported so if one need to use this passes he'll need to wait a bit still. It is coming, don't worry.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/CMakeLists.txt4
-rw-r--r--source/blender/compositor/SConscript3
-rw-r--r--source/blender/compositor/nodes/COM_RenderLayersNode.cpp4
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.cpp8
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h5
5 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 7a8c5596a57..972db6b71d2 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -551,4 +551,8 @@ data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
add_definitions(-DCL_USE_DEPRECATED_OPENCL_1_1_APIS)
+if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
+ add_definitions(-DWITH_CYCLES_DEBUG)
+endif()
+
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/compositor/SConscript b/source/blender/compositor/SConscript
index 370600a594e..b3fe494a25c 100644
--- a/source/blender/compositor/SConscript
+++ b/source/blender/compositor/SConscript
@@ -59,6 +59,9 @@ incs = [
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs.append(env['BF_PTHREADS_INC'])
+if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_DEBUG']:
+ defs.append('WITH_CYCLES_DEBUG')
+
if False: # gives link errors 'win' in env['OURPLATFORM']:
# split into 3 modules to work around command length limit on Windows
env.BlenderLib('bf_composite_intern', sources_intern, incs, defines=defs, libtype=['core'], priority=[166])
diff --git a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
index 02bf1ec8cfb..69d2bf86531 100644
--- a/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
+++ b/source/blender/compositor/nodes/COM_RenderLayersNode.cpp
@@ -86,4 +86,8 @@ void RenderLayersNode::convertToOperations(NodeConverter &converter, const Compo
testSocketLink(converter, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
testSocketLink(converter, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
testSocketLink(converter, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));
+
+#ifdef WITH_CYCLES_DEBUG
+ testSocketLink(converter, context, 31, new RenderLayersCyclesDebugOperation(SCE_PASS_DEBUG));
+#endif
}
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
index af176a766ff..ad0ce3a6fc7 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
@@ -388,3 +388,11 @@ RenderLayersUVOperation::RenderLayersUVOperation() : RenderLayersBaseProg(SCE_PA
{
this->addOutputSocket(COM_DT_VECTOR);
}
+
+/* ******** Debug Render Layers Cycles Operation ******** */
+
+RenderLayersCyclesDebugOperation::RenderLayersCyclesDebugOperation(int pass)
+ : RenderLayersBaseProg(pass, 1)
+{
+ this->addOutputSocket(COM_DT_VALUE);
+}
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 2ddbc968c01..8930753d7a3 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -213,4 +213,9 @@ public:
RenderLayersUVOperation();
};
+class RenderLayersCyclesDebugOperation : public RenderLayersBaseProg {
+public:
+ RenderLayersCyclesDebugOperation(int pass);
+};
+
#endif