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authorBastien Montagne <montagne29@wanadoo.fr>2018-01-08 11:39:32 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-01-08 11:39:32 +0300
commitc26da06ae67348f62b27af33b76f2d18e6c7c274 (patch)
tree599d76f3b8ce2dc08b20e5617d11854314d12da2 /source/blender/compositor
parent84d4476eb11cddcc88c8271c22bb8d1051421f0d (diff)
parent96e507d9890e42695ea0c6bff0c8fa5c480bbb5a (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp5
-rw-r--r--source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp25
2 files changed, 12 insertions, 18 deletions
diff --git a/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp b/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
index 382296a7f3a..de6ad3df030 100644
--- a/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
+++ b/source/blender/compositor/nodes/COM_LuminanceMatteNode.cpp
@@ -37,14 +37,11 @@ void LuminanceMatteNode::convertToOperations(NodeConverter &converter, const Com
NodeOutput *outputSocketImage = this->getOutputSocket(0);
NodeOutput *outputSocketMatte = this->getOutputSocket(1);
- ConvertRGBToYUVOperation *rgbToYUV = new ConvertRGBToYUVOperation();
LuminanceMatteOperation *operationSet = new LuminanceMatteOperation();
operationSet->setSettings((NodeChroma *)editorsnode->storage);
- converter.addOperation(rgbToYUV);
converter.addOperation(operationSet);
- converter.mapInputSocket(inputSocket, rgbToYUV->getInputSocket(0));
- converter.addLink(rgbToYUV->getOutputSocket(), operationSet->getInputSocket(0));
+ converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));
SetAlphaOperation *operation = new SetAlphaOperation();
diff --git a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
index 3be5447db3b..1401ab56fbd 100644
--- a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
@@ -22,6 +22,10 @@
#include "COM_LuminanceMatteOperation.h"
#include "BLI_math.h"
+extern "C" {
+#include "IMB_colormanagement.h"
+}
+
LuminanceMatteOperation::LuminanceMatteOperation() : NodeOperation()
{
addInputSocket(COM_DT_COLOR);
@@ -43,41 +47,34 @@ void LuminanceMatteOperation::deinitExecution()
void LuminanceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inColor[4];
+ this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
const float high = this->m_settings->t1;
const float low = this->m_settings->t2;
+ const float luminance = IMB_colormanagement_get_luminance(inColor);
float alpha;
-
- this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
/* one line thread-friend algorithm:
- * output[0] = max(inputValue[3], min(high, max(low, ((inColor[0] - low) / (high - low))));
+ * output[0] = min(inputValue[3], min(1.0f, max(0.0f, ((luminance - low) / (high - low))));
*/
/* test range */
- if (inColor[0] > high) {
+ if (luminance > high) {
alpha = 1.0f;
}
- else if (inColor[0] < low) {
+ else if (luminance < low) {
alpha = 0.0f;
}
else { /*blend */
- alpha = (inColor[0] - low) / (high - low);
+ alpha = (luminance - low) / (high - low);
}
-
/* store matte(alpha) value in [0] to go with
* COM_SetAlphaOperation and the Value output
*/
/* don't make something that was more transparent less transparent */
- if (alpha < inColor[3]) {
- output[0] = alpha;
- }
- else {
- /* leave now it was before */
- output[0] = inColor[3];
- }
+ output[0] = min_ff(alpha, inColor[3]);
}