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authorHans Goudey <h.goudey@me.com>2021-02-17 17:30:15 +0300
committerHans Goudey <h.goudey@me.com>2021-02-17 17:30:15 +0300
commit53bf04f2844b64cd9f79bedd047eac9690f872e3 (patch)
tree5f66fbf888ee86ded53ebe3ff6fc4efe098080e6 /source/blender/compositor
parent37de612104dfae77ad34e3f76e77b3aa277c78fa (diff)
Geometry Nodes: Expose material index attribute
The `material_index` attribute can adjust which material in the list will be applied to each face of the mesh. There are two new things about this attribute that haven't been exposed by the attribute API yet. Each comes with limitations: 1. Integer data type: Most attribute nodes are currently written to use float data types. This means that they can't write to this attribute because they can't change the type of a built-in attribute. 2. Polygon domain: This is our first attribute using the polygon domain, meaning until some of the interpolations are implemented, some operations may not work as expected. Currently the two nodes that work with this attribute are Attribute Fill and Attribute Randomize. Differential Revision: https://developer.blender.org/D10444
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