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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-14 12:12:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-14 12:12:45 +0300
commit1c870f46e79c6378488bd84ed9ffbb40affae464 (patch)
tree602b7b04cd5313194f2e9266442e8dd61bbee057 /source/blender/compositor
parentde9ec80e644bb86a3ebb258db9135c3ee32bdcac (diff)
Compositor: Cleanup, don't shortcut float values
Use 0.0f instead of 0.f and so on.
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/operations/COM_ChannelMatteOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ChromaMatteOperation.cpp8
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ColorMatteOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp6
-rw-r--r--source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp16
-rw-r--r--source/blender/compositor/operations/COM_GlareGhostOperation.cpp14
-rw-r--r--source/blender/compositor/operations/COM_GlareStreaksOperation.cpp10
-rw-r--r--source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_NormalizeOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_TonemapOperation.cpp12
18 files changed, 48 insertions, 48 deletions
diff --git a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
index 14494841c49..3faffc1e3ff 100644
--- a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
@@ -110,7 +110,7 @@ void ChannelMatteOperation::executePixelSampled(float output[4], float x, float
alpha = inColor[3]; /*whatever it was prior */
}
else if (alpha < limit_min) {
- alpha = 0.f;
+ alpha = 0.0f;
}
else { /*blend */
alpha = (alpha - limit_min) / limit_range;
diff --git a/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp b/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
index 9a20ca412e0..bc6389c5bbd 100644
--- a/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
@@ -84,16 +84,16 @@ void ChromaMatteOperation::executePixelSampled(float output[4], float x, float y
/*if within the acceptance angle */
/* if kfg is <0 then the pixel is outside of the key color */
- kfg = x_angle - (fabsf(z_angle) / tanf(acceptance / 2.f));
+ kfg = x_angle - (fabsf(z_angle) / tanf(acceptance / 2.0f));
- if (kfg > 0.f) { /* found a pixel that is within key color */
+ if (kfg > 0.0f) { /* found a pixel that is within key color */
alpha = 1.0f - (kfg / gain);
beta = atan2(z_angle, x_angle);
/* if beta is within the cutoff angle */
- if (fabsf(beta) < (cutoff / 2.f)) {
- alpha = 0.f;
+ if (fabsf(beta) < (cutoff / 2.0f)) {
+ alpha = 0.0f;
}
/* don't make something that was more transparent less transparent */
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
index fb97e45afaf..3482f639ecb 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
@@ -28,7 +28,7 @@ inline float colorbalance_cdl(float in, float offset, float power, float slope)
float x = in * slope + offset;
/* prevent NaN */
- if (x < 0.f) x = 0.f;
+ if (x < 0.0f) x = 0.0f;
return powf(x, power);
}
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
index 9588687372e..627bbb73e3b 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
@@ -33,7 +33,7 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float g
float x = (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
/* prevent NaN */
- if (x < 0.f) x = 0.f;
+ if (x < 0.0f) x = 0.0f;
return powf(srgb_to_linearrgb(x), gamma_inv);
}
diff --git a/source/blender/compositor/operations/COM_ColorMatteOperation.cpp b/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
index b928141f41d..c95811e5e11 100644
--- a/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorMatteOperation.cpp
@@ -72,7 +72,7 @@ void ColorMatteOperation::executePixelSampled(float output[4], float x, float y,
/* multiply by 2 because it wraps on both sides of the hue,
* otherwise 0.5 would key all hue's */
- /* hue */ ((h_wrap = 2.f * fabsf(inColor[0] - inKey[0])) < hue || (2.f - h_wrap) < hue)
+ /* hue */ ((h_wrap = 2.0f * fabsf(inColor[0] - inKey[0])) < hue || (2.0f - h_wrap) < hue)
)
{
output[0] = 0.0f; /* make transparent */
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
index fa9a957f83c..7fdd10affaf 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
@@ -79,8 +79,8 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], float x
float radius;
this->m_inputOperation->readSampled(inputValue, x, y, sampler);
z = inputValue[0];
- if (z != 0.f) {
- float iZ = (1.f / z);
+ if (z != 0.0f) {
+ float iZ = (1.0f / z);
// bug #6656 part 2b, do not rescale
#if 0
@@ -88,7 +88,7 @@ void ConvertDepthToRadiusOperation::executePixelSampled(float output[4], float x
// scale crad back to original maximum and blend
crad->rect[px] = bcrad + wts->rect[px] * (scf * crad->rect[px] - bcrad);
#endif
- radius = 0.5f * fabsf(this->m_aperture * (this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.f));
+ radius = 0.5f * fabsf(this->m_aperture * (this->m_dof_sp * (this->m_inverseFocalDistance - iZ) - 1.0f));
// 'bug' #6615, limit minimum radius to 1 pixel, not really a solution, but somewhat mitigates the problem
if (radius < 0.0f) radius = 0.0f;
if (radius > this->m_maxRadius) {
diff --git a/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp b/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
index 48160d5db2c..40b4fdec28e 100644
--- a/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
+++ b/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp
@@ -79,8 +79,8 @@ void DisplaceSimpleOperation::executePixelSampled(float output[4], float x, floa
/* clamp nodes to avoid glitches */
u = x - p_dx + 0.5f;
v = y - p_dy + 0.5f;
- CLAMP(u, 0.f, this->getWidth() - 1.f);
- CLAMP(v, 0.f, this->getHeight() - 1.f);
+ CLAMP(u, 0.0f, this->getWidth() - 1.0f);
+ CLAMP(v, 0.0f, this->getHeight() - 1.0f);
this->m_inputColorProgram->readSampled(output, u, v, sampler);
}
diff --git a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
index 072ca1022e7..b9e6864b340 100644
--- a/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_DistanceRGBMatteOperation.cpp
@@ -71,7 +71,7 @@ void DistanceRGBMatteOperation::executePixelSampled(float output[4], float x, fl
/*make 100% transparent */
if (distance < tolerance) {
- output[0] = 0.f;
+ output[0] = 0.0f;
}
/*in the falloff region, make partially transparent */
else if (distance < falloff + tolerance) {
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
index 968319b3f46..b83ebdd0913 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
@@ -91,7 +91,7 @@ void *FastGaussianBlurOperation::initializeTileData(rcti *rect)
this->m_sx = this->m_data.sizex * this->m_size / 2.0f;
this->m_sy = this->m_data.sizey * this->m_size / 2.0f;
- if ((this->m_sx == this->m_sy) && (this->m_sx > 0.f)) {
+ if ((this->m_sx == this->m_sy) && (this->m_sx > 0.0f)) {
for (c = 0; c < COM_NUM_CHANNELS_COLOR; ++c)
IIR_gauss(copy, this->m_sx, c, 3);
}
diff --git a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
index 04993b08ddf..d452a747664 100644
--- a/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
@@ -274,15 +274,15 @@ static void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
data2 = (fREAL *)MEM_callocN(w2 * h2 * sizeof(fREAL), "convolve_fast FHT data2");
// normalize convolutor
- wt[0] = wt[1] = wt[2] = 0.f;
+ wt[0] = wt[1] = wt[2] = 0.0f;
for (y = 0; y < kernelHeight; y++) {
colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR];
for (x = 0; x < kernelWidth; x++)
add_v3_v3(wt, colp[x]);
}
- if (wt[0] != 0.f) wt[0] = 1.f / wt[0];
- if (wt[1] != 0.f) wt[1] = 1.f / wt[1];
- if (wt[2] != 0.f) wt[2] = 1.f / wt[2];
+ if (wt[0] != 0.0f) wt[0] = 1.0f / wt[0];
+ if (wt[1] != 0.0f) wt[1] = 1.0f / wt[1];
+ if (wt[2] != 0.0f) wt[2] = 1.0f / wt[2];
for (y = 0; y < kernelHeight; y++) {
colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR];
for (x = 0; x < kernelWidth; x++)
@@ -375,7 +375,7 @@ void GlareFogGlowOperation::generateGlare(float *data, MemoryBuffer *inputTile,
fRGB fcol;
MemoryBuffer *ckrn;
unsigned int sz = 1 << settings->size;
- const float cs_r = 1.f, cs_g = 1.f, cs_b = 1.f;
+ const float cs_r = 1.0f, cs_g = 1.0f, cs_b = 1.0f;
// temp. src image
// make the convolution kernel
@@ -386,14 +386,14 @@ void GlareFogGlowOperation::generateGlare(float *data, MemoryBuffer *inputTile,
scale = 0.25f * sqrtf((float)(sz * sz));
for (y = 0; y < sz; ++y) {
- v = 2.f * (y / (float)sz) - 1.0f;
+ v = 2.0f * (y / (float)sz) - 1.0f;
for (x = 0; x < sz; ++x) {
- u = 2.f * (x / (float)sz) - 1.0f;
+ u = 2.0f * (x / (float)sz) - 1.0f;
r = (u * u + v * v) * scale;
d = -sqrtf(sqrtf(sqrtf(r))) * 9.0f;
fcol[0] = expf(d * cs_r), fcol[1] = expf(d * cs_g), fcol[2] = expf(d * cs_b);
// linear window good enough here, visual result counts, not scientific analysis
- //w = (1.f-fabs(u))*(1.f-fabs(v));
+ //w = (1.0f-fabs(u))*(1.0f-fabs(v));
// actually, Hanning window is ok, cos^2 for some reason is slower
w = (0.5f + 0.5f * cosf(u * (float)M_PI)) * (0.5f + 0.5f * cosf(v * (float)M_PI));
mul_v3_fl(fcol, w);
diff --git a/source/blender/compositor/operations/COM_GlareGhostOperation.cpp b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
index eea6588a9a6..9bef5ac0ed9 100644
--- a/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
@@ -40,11 +40,11 @@ static float smoothMask(float x, float y)
void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings)
{
const int qt = 1 << settings->quality;
- const float s1 = 4.f / (float)qt, s2 = 2.f * s1;
+ const float s1 = 4.0f / (float)qt, s2 = 2.0f * s1;
int x, y, n, p, np;
fRGB c, tc, cm[64];
float sc, isc, u, v, sm, s, t, ofs, scalef[64];
- const float cmo = 1.f - settings->colmod;
+ const float cmo = 1.0f - settings->colmod;
MemoryBuffer *gbuf = inputTile->duplicate();
MemoryBuffer *tbuf1 = inputTile->duplicate();
@@ -69,10 +69,10 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
for (x = 0; x < (settings->iter * 4); x++) {
y = x & 3;
cm[x][0] = cm[x][1] = cm[x][2] = 1;
- if (y == 1) fRGB_rgbmult(cm[x], 1.f, cmo, cmo);
- if (y == 2) fRGB_rgbmult(cm[x], cmo, cmo, 1.f);
- if (y == 3) fRGB_rgbmult(cm[x], cmo, 1.f, cmo);
- scalef[x] = 2.1f * (1.f - (x + ofs) / (float)(settings->iter * 4));
+ if (y == 1) fRGB_rgbmult(cm[x], 1.0f, cmo, cmo);
+ if (y == 2) fRGB_rgbmult(cm[x], cmo, cmo, 1.0f);
+ if (y == 3) fRGB_rgbmult(cm[x], cmo, 1.0f, cmo);
+ scalef[x] = 2.1f * (1.0f - (x + ofs) / (float)(settings->iter * 4));
if (x & 1) scalef[x] = -0.99f / scalef[x];
}
@@ -103,7 +103,7 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
v = ((float)y + 0.5f) / (float)gbuf->getHeight();
for (x = 0; x < gbuf->getWidth(); x++) {
u = ((float)x + 0.5f) / (float)gbuf->getWidth();
- tc[0] = tc[1] = tc[2] = 0.f;
+ tc[0] = tc[1] = tc[2] = 0.0f;
for (p = 0; p < 4; p++) {
np = (n << 2) + p;
s = (u - 0.5f) * scalef[np] + 0.5f;
diff --git a/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp b/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
index deeb5094bd0..da6076337b4 100644
--- a/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
+++ b/source/blender/compositor/operations/COM_GlareStreaksOperation.cpp
@@ -40,14 +40,14 @@ void GlareStreaksOperation::generateGlare(float *data, MemoryBuffer *inputTile,
tdst->clear();
memset(data, 0, size4 * sizeof(float));
- for (a = 0.f; a < DEG2RADF(360.0f) && (!breaked); a += ang) {
+ for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) {
const float an = a + settings->angle_ofs;
const float vx = cos((double)an), vy = sin((double)an);
for (n = 0; n < settings->iter && (!breaked); ++n) {
const float p4 = pow(4.0, (double)n);
const float vxp = vx * p4, vyp = vy * p4;
const float wt = pow((double)settings->fade, (double)p4);
- const float cmo = 1.f - (float)pow((double)settings->colmod, (double)n + 1); // colormodulation amount relative to current pass
+ const float cmo = 1.0f - (float)pow((double)settings->colmod, (double)n + 1); // colormodulation amount relative to current pass
float *tdstcol = tdst->getBuffer();
for (y = 0; y < tsrc->getHeight() && (!breaked); ++y) {
for (x = 0; x < tsrc->getWidth(); ++x, tdstcol += 4) {
@@ -55,8 +55,8 @@ void GlareStreaksOperation::generateGlare(float *data, MemoryBuffer *inputTile,
// otherwise results in uneven brightness, only need once
if (n == 0) tsrc->read(c1, x, y); else c1[0] = c1[1] = c1[2] = 0;
tsrc->readBilinear(c2, x + vxp, y + vyp);
- tsrc->readBilinear(c3, x + vxp * 2.f, y + vyp * 2.f);
- tsrc->readBilinear(c4, x + vxp * 3.f, y + vyp * 3.f);
+ tsrc->readBilinear(c3, x + vxp * 2.0f, y + vyp * 2.0f);
+ tsrc->readBilinear(c4, x + vxp * 3.0f, y + vyp * 3.0f);
// modulate color to look vaguely similar to a color spectrum
c2[1] *= cmo;
c2[2] *= cmo;
@@ -80,7 +80,7 @@ void GlareStreaksOperation::generateGlare(float *data, MemoryBuffer *inputTile,
}
float *sourcebuffer = tsrc->getBuffer();
- float factor = 1.f / (float)(6 - settings->iter);
+ float factor = 1.0f / (float)(6 - settings->iter);
for (int i = 0; i < size4; i += 4) {
madd_v3_v3fl(&data[i], &sourcebuffer[i], factor);
data[i + 3] = 1.0f;
diff --git a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
index 2cdf0170fbd..573049cf07f 100644
--- a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
+++ b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
@@ -57,11 +57,11 @@ void HueSaturationValueCorrectOperation::executePixelSampled(float output[4], fl
/* adjust saturation, scaling returned default 0.5 up to 1 */
f = curvemapping_evaluateF(this->m_curveMapping, 1, hsv[0]);
- hsv[1] *= (f * 2.f);
+ hsv[1] *= (f * 2.0f);
/* adjust value, scaling returned default 0.5 up to 1 */
f = curvemapping_evaluateF(this->m_curveMapping, 2, hsv[0]);
- hsv[2] *= (f * 2.f);
+ hsv[2] *= (f * 2.0f);
hsv[0] = hsv[0] - floorf(hsv[0]); /* mod 1.0 */
CLAMP(hsv[1], 0.0f, 1.0f);
diff --git a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
index 50ac3b5e055..3be5447db3b 100644
--- a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
@@ -57,10 +57,10 @@ void LuminanceMatteOperation::executePixelSampled(float output[4], float x, floa
/* test range */
if (inColor[0] > high) {
- alpha = 1.f;
+ alpha = 1.0f;
}
else if (inColor[0] < low) {
- alpha = 0.f;
+ alpha = 0.0f;
}
else { /*blend */
alpha = (inColor[0] - low) / (high - low);
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index d091675286d..0112f4bbf21 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -63,7 +63,7 @@ void MapUVOperation::executePixelSampled(float output[4], float x, float y, Pixe
float du = len_v2(deriv[0]);
float dv = len_v2(deriv[1]);
float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() + dv / m_inputColorProgram->getHeight());
- if (factor < 0.f) alpha = 0.f;
+ if (factor < 0.0f) alpha = 0.0f;
else alpha *= factor;
/* "premul" */
diff --git a/source/blender/compositor/operations/COM_MixOperation.cpp b/source/blender/compositor/operations/COM_MixOperation.cpp
index d379839a457..e202006e954 100644
--- a/source/blender/compositor/operations/COM_MixOperation.cpp
+++ b/source/blender/compositor/operations/COM_MixOperation.cpp
@@ -462,7 +462,7 @@ void MixGlareOperation::executePixelSampled(float output[4], float x, float y, P
this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
value = inputValue[0];
- float mf = 2.f - 2.f * fabsf(value - 0.5f);
+ float mf = 2.0f - 2.0f * fabsf(value - 0.5f);
if (inputColor1[0] < 0.0f) inputColor1[0] = 0.0f;
if (inputColor1[1] < 0.0f) inputColor1[1] = 0.0f;
diff --git a/source/blender/compositor/operations/COM_NormalizeOperation.cpp b/source/blender/compositor/operations/COM_NormalizeOperation.cpp
index 504470f1a7e..6106a805f87 100644
--- a/source/blender/compositor/operations/COM_NormalizeOperation.cpp
+++ b/source/blender/compositor/operations/COM_NormalizeOperation.cpp
@@ -109,7 +109,7 @@ void *NormalizeOperation::initializeTileData(rcti *rect)
minmult->x = minv;
/* The rare case of flat buffer would cause a divide by 0 */
- minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.f);
+ minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
this->m_cachedInstance = minmult;
}
diff --git a/source/blender/compositor/operations/COM_TonemapOperation.cpp b/source/blender/compositor/operations/COM_TonemapOperation.cpp
index c581d115a2f..abef644bab8 100644
--- a/source/blender/compositor/operations/COM_TonemapOperation.cpp
+++ b/source/blender/compositor/operations/COM_TonemapOperation.cpp
@@ -52,9 +52,9 @@ void TonemapOperation::executePixel(float output[4], int x, int y, void *data)
float dr = output[0] + this->m_data->offset;
float dg = output[1] + this->m_data->offset;
float db = output[2] + this->m_data->offset;
- output[0] /= ((dr == 0.f) ? 1.0f : dr);
- output[1] /= ((dg == 0.f) ? 1.0f : dg);
- output[2] /= ((db == 0.f) ? 1.0f : db);
+ output[0] /= ((dr == 0.0f) ? 1.0f : dr);
+ output[1] /= ((dg == 0.0f) ? 1.0f : dg);
+ output[2] /= ((db == 0.0f) ? 1.0f : db);
const float igm = avg->igm;
if (igm != 0.0f) {
output[0] = powf(max(output[0], 0.0f), igm);
@@ -126,7 +126,7 @@ void *TonemapOperation::initializeTileData(rcti *rect)
float *bc = buffer;
float avl, maxl = -1e10f, minl = 1e10f;
const float sc = 1.0f / p;
- float Lav = 0.f;
+ float Lav = 0.0f;
float cav[4] = {0.0f, 0.0f, 0.0f, 0.0f};
while (p--) {
float L = IMB_colormanagement_get_luminance(bc);
@@ -140,10 +140,10 @@ void *TonemapOperation::initializeTileData(rcti *rect)
data->lav = Lav * sc;
mul_v3_v3fl(data->cav, cav, sc);
maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5); avl = lsum * sc;
- data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f;
+ data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.0f;
float al = exp((double)avl);
data->al = (al == 0.0f) ? 0.0f : (this->m_data->key / al);
- data->igm = (this->m_data->gamma == 0.f) ? 1 : (1.f / this->m_data->gamma);
+ data->igm = (this->m_data->gamma == 0.0f) ? 1 : (1.0f / this->m_data->gamma);
this->m_cachedInstance = data;
}
unlockMutex();