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authorCharlie Jolly <mistajolly@gmail.com>2018-07-13 00:40:18 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-13 12:00:10 +0300
commit30bffb5a3afa2fde165d4fb63a115310d5ddc3e3 (patch)
tree543109969a99e176340071dfdf85a87594f0db07 /source/blender/compositor
parentf4213c1408619d1071004247ed099e2ba98a3e9a (diff)
Nodes: add sqrt, ceil, floor and fract to math nodes.
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/nodes/COM_MathNode.cpp12
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp47
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.h24
3 files changed, 83 insertions, 0 deletions
diff --git a/source/blender/compositor/nodes/COM_MathNode.cpp b/source/blender/compositor/nodes/COM_MathNode.cpp
index d16300ebff4..25c617a3487 100644
--- a/source/blender/compositor/nodes/COM_MathNode.cpp
+++ b/source/blender/compositor/nodes/COM_MathNode.cpp
@@ -89,6 +89,18 @@ void MathNode::convertToOperations(NodeConverter &converter, const CompositorCon
case NODE_MATH_ATAN2:
operation = new MathArcTan2Operation();
break;
+ case NODE_MATH_FLOOR:
+ operation = new MathFloorOperation();
+ break;
+ case NODE_MATH_CEIL:
+ operation = new MathCeilOperation();
+ break;
+ case NODE_MATH_FRACT:
+ operation = new MathFractOperation();
+ break;
+ case NODE_MATH_SQRT:
+ operation = new MathSqrtOperation();
+ break;
}
if (operation) {
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 0a515da1877..99385a5073a 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -356,3 +356,50 @@ void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y
clampIfNeeded(output);
}
+
+void MathFloorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = floor(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathCeilOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = ceil(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathFractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = inputValue1[0] - floor(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathSqrtOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ if (inputValue1[0] > 0)
+ output[0] = sqrt(inputValue1[0]);
+ else
+ output[0] = 0.0f;
+
+ clampIfNeeded(output);
+}
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.h b/source/blender/compositor/operations/COM_MathBaseOperation.h
index c636117451f..5435cc82ba7 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.h
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.h
@@ -175,4 +175,28 @@ public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
+class MathFloorOperation : public MathBaseOperation {
+public:
+ MathFloorOperation() : MathBaseOperation() {}
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathCeilOperation : public MathBaseOperation {
+public:
+ MathCeilOperation() : MathBaseOperation() {}
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathFractOperation : public MathBaseOperation {
+public:
+ MathFractOperation() : MathBaseOperation() {}
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathSqrtOperation : public MathBaseOperation {
+public:
+ MathSqrtOperation() : MathBaseOperation() {}
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
#endif