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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 13:39:12 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 13:42:05 +0300
commitb5eb6548d1e7f8c01d84e4949ce614c83c7174c8 (patch)
tree77e9c6a992ad86ec850a712cfd6f5b154ec40a54 /source/blender/depsgraph/CMakeLists.txt
parentec474291a7e388f9a37e5e5409f42d4353789478 (diff)
Depsgraph: Remove filtering API
This was an attempt to speed up motion path calculation, which didn't really work in real world animation files, where animators already hide and disable all the heavy collections. Filtering approach also doesn't allow to have multiple frames evaluated in multiple threads easily. Filtering also adds extra complexity on keeping the graph in a correct and consistent state. Fixes T64057: Blender crash when use motion paths
Diffstat (limited to 'source/blender/depsgraph/CMakeLists.txt')
-rw-r--r--source/blender/depsgraph/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/depsgraph/CMakeLists.txt b/source/blender/depsgraph/CMakeLists.txt
index aee925ad8f8..ba6b3b32d60 100644
--- a/source/blender/depsgraph/CMakeLists.txt
+++ b/source/blender/depsgraph/CMakeLists.txt
@@ -69,7 +69,6 @@ set(SRC
intern/depsgraph_eval.cc
intern/depsgraph_physics.cc
intern/depsgraph_query.cc
- intern/depsgraph_query_filter.cc
intern/depsgraph_query_foreach.cc
intern/depsgraph_query_iter.cc
intern/depsgraph_tag.cc