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authorSergey Sharybin <sergey.vfx@gmail.com>2017-10-24 17:00:50 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-10-25 12:25:10 +0300
commitf29ff14d6e369d77878769329fc6b08478a54a03 (patch)
tree28f16911b796a694e4067b633ad15bdaeab73489 /source/blender/depsgraph/CMakeLists.txt
parent2103194f794c9c5260583ceb7d7bbaf73f783f48 (diff)
Depsgraph: Remove bunch of debug code
Was never actually used and implementation seems to be slow: we shouldn't be doing per-node evaluation hash lookups, adds too much overhead. We can instead store statistics in the node itself, and maybe even group them somehow. Ideally such a statistics should be user-friendly so riggers and animators can see exactly what's happening.
Diffstat (limited to 'source/blender/depsgraph/CMakeLists.txt')
-rw-r--r--source/blender/depsgraph/CMakeLists.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/depsgraph/CMakeLists.txt b/source/blender/depsgraph/CMakeLists.txt
index 33a7628c68d..ac8d01ab739 100644
--- a/source/blender/depsgraph/CMakeLists.txt
+++ b/source/blender/depsgraph/CMakeLists.txt
@@ -53,7 +53,6 @@ set(SRC
intern/builder/deg_builder_transitive.cc
intern/debug/deg_debug_graphviz.cc
intern/eval/deg_eval.cc
- intern/eval/deg_eval_debug.cc
intern/eval/deg_eval_flush.cc
intern/nodes/deg_node.cc
intern/nodes/deg_node_component.cc
@@ -78,7 +77,6 @@ set(SRC
intern/builder/deg_builder_relations.h
intern/builder/deg_builder_transitive.h
intern/eval/deg_eval.h
- intern/eval/deg_eval_debug.h
intern/eval/deg_eval_flush.h
intern/nodes/deg_node.h
intern/nodes/deg_node_component.h