diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-24 16:05:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-24 17:04:11 +0300 |
commit | 4dbfb130db1afea2ec4f8d5604515e81e5fde687 (patch) | |
tree | 30ad5088a0f8e097d617b5f18b73913e604a4177 /source/blender/depsgraph/DEG_depsgraph.h | |
parent | 56006d98085f0b8d587e29a62541d3eb425e50a6 (diff) |
Depsgraph: Cleanup, remove unused function
It's unlikely we will ever want to flush tags on all possible scenes or
dependency graphs. It wouldn't be thread safe at a best.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph.h')
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h index 2ee5afa2443..b76545a2884 100644 --- a/source/blender/depsgraph/DEG_depsgraph.h +++ b/source/blender/depsgraph/DEG_depsgraph.h @@ -182,9 +182,6 @@ void DEG_ids_clear_recalc(struct Main *bmain); /* Update Flushing ------------------------------- */ -/* Flush updates for all IDs */ -void DEG_ids_flush_tagged(struct Main *bmain); - /* Flush updates for IDs in a single scene. */ void DEG_scene_flush_update(struct Main *bmain, struct Scene *scene); |