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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 13:43:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 16:08:39 +0300
commiteefae747dadd0b9febfa6641307d6a898a13a1d4 (patch)
tree327321a7fc852221400ae79ae27ba4691a2ab2a0 /source/blender/depsgraph/DEG_depsgraph.h
parentd3c08b1aa62d0e6b373621cbd2da7342796f9625 (diff)
Depsgraph: Remove meaningless evaluation mode
With the current implementation it only confuses logic around checks like vewport/render subdivision levels. If this mode is really needed for any decision making, implement this properly.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index fa2675297bc..c87ba188677 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -71,7 +71,6 @@ struct ViewLayer;
typedef enum eEvaluationMode {
DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
DAG_EVAL_RENDER = 1, /* evaluate for render purposes */
- DAG_EVAL_BACKGROUND = 2, /* evaluate in background for baking/caching */
} eEvaluationMode;
/* DagNode->eval_flags */