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authorJacques Lucke <jacques@blender.org>2020-08-18 16:51:32 +0300
committerJacques Lucke <jacques@blender.org>2020-08-18 16:51:32 +0300
commit6a4f5e6a8c3990330fe8839e39e0094ba5410ba4 (patch)
tree231d0dd3441ed6c11e801da68ab20d6694f191a7 /source/blender/depsgraph/DEG_depsgraph_build.h
parentd9f7cbb8af07b27d3825453a036557a0e0dab37b (diff)
Depsgraph: simplify build API
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h35
1 files changed, 7 insertions, 28 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index dd52c97e03f..2147a584765 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -51,50 +51,29 @@ extern "C" {
/* Graph Building -------------------------------- */
/* Build depsgraph for the given scene, and dump results in given graph container. */
-void DEG_graph_build_from_view_layer(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer);
+void DEG_graph_build_from_view_layer(struct Depsgraph *graph);
/* Build depsgraph for all objects (so also invisible ones) in the given view layer. */
-void DEG_graph_build_for_all_objects(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer);
+void DEG_graph_build_for_all_objects(struct Depsgraph *graph);
/* Special version of builder which produces dependency graph suitable for the render pipeline.
* It will contain sequencer and compositor (if needed) and all their dependencies. */
-void DEG_graph_build_for_render_pipeline(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer);
+void DEG_graph_build_for_render_pipeline(struct Depsgraph *graph);
/* Builds minimal dependency graph for compositor preview.
*
* Note that compositor editor might have pinned node tree, which is different from scene's node
* tree.
*/
-void DEG_graph_build_for_compositor_preview(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- struct bNodeTree *nodetree);
-
-void DEG_graph_build_from_ids(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer,
- struct ID **ids,
- const int num_ids);
+void DEG_graph_build_for_compositor_preview(struct Depsgraph *graph, struct bNodeTree *nodetree);
+
+void DEG_graph_build_from_ids(struct Depsgraph *graph, struct ID **ids, const int num_ids);
/* Tag relations from the given graph for update. */
void DEG_graph_tag_relations_update(struct Depsgraph *graph);
/* Create or update relations in the specified graph. */
-void DEG_graph_relations_update(struct Depsgraph *graph,
- struct Main *bmain,
- struct Scene *scene,
- struct ViewLayer *view_layer);
+void DEG_graph_relations_update(struct Depsgraph *graph);
/* Tag all relations in the database for update.*/
void DEG_relations_tag_update(struct Main *bmain);