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authorJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
committerJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
commitb55c78a289c600696282f97191d6e800a1c1ac34 (patch)
treea17132a55b05b0e90e5a1ed4ada7d153b9d4e116 /source/blender/depsgraph/DEG_depsgraph_build.h
parent23fd95458c264dc53f5ce94cd2c65404a69d0f6f (diff)
Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because we need this for the particle system. Right now, the modifier is doing nothing. There is a new `DEG_add_simulation_relation` function that is used by the modifier to make sure that the simulation is evaluated before the modifier is executed. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D7549
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 19e9c5c26b1..81157102bb1 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -39,6 +39,7 @@ struct ID;
struct Main;
struct Object;
struct Scene;
+struct Simulation;
struct ViewLayer;
struct bNodeTree;
@@ -153,6 +154,9 @@ void DEG_add_object_relation(struct DepsNodeHandle *node_handle,
struct Object *object,
eDepsObjectComponentType component,
const char *description);
+void DEG_add_simulation_relation(struct DepsNodeHandle *node_handle,
+ struct Simulation *simulation,
+ const char *description);
void DEG_add_bone_relation(struct DepsNodeHandle *handle,
struct Object *object,
const char *bone_name,