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authorSergey Sharybin <sergey.vfx@gmail.com>2017-06-12 15:41:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-06-12 15:41:46 +0300
commit1ba6ef25b64af4f399134faae3f9c4d7bca29dab (patch)
treec5599c1b8052a2a722221f2c04845d0904876b89 /source/blender/depsgraph/DEG_depsgraph_build.h
parent987ec1d030bbe726a250f2ca5910b001b72ac348 (diff)
Depsgraph: Add utility function to get depsgraph from node handle
The idea is to use this function for modifiers' updateDepsgraph functions instead of doing direct scene->depsgraph access.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index d44aea153bc..b65d921cfd1 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -153,6 +153,8 @@ void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
eDepsObjectComponentType component,
const char *description);
+
+struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *handle);
void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
/* Utility functions for physics modifiers */