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authorSergey Sharybin <sergey.vfx@gmail.com>2016-11-11 15:52:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-11-11 15:54:02 +0300
commit9eeca9e7cd37bc792592e72e6671a73b97563b73 (patch)
tree35ebea32ebdf2cde4c67b4d9738736c91ceb6ca1 /source/blender/depsgraph/DEG_depsgraph_build.h
parent48971da4c8e20b723fe51a70b27b5cf18d318668 (diff)
Depsgraph: cleanup, no functional changes
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h102
1 files changed, 79 insertions, 23 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 0945da439ef..fdc86540171 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -51,8 +51,12 @@ extern "C" {
/* Graph Building -------------------------------- */
-/* Build depsgraph for the given scene, and dump results in given graph container */
-void DEG_graph_build_from_scene(struct Depsgraph *graph, struct Main *bmain, struct Scene *scene);
+/* Build depsgraph for the given scene, and dump results in given
+ * graph container.
+ */
+void DEG_graph_build_from_scene(struct Depsgraph *graph,
+ struct Main *bmain,
+ struct Scene *scene);
/* Tag relations from the given graph for update. */
void DEG_graph_tag_relations_update(struct Depsgraph *graph);
@@ -85,31 +89,69 @@ struct CacheFile;
struct Object;
typedef enum eDepsSceneComponentType {
- DEG_SCENE_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
- DEG_SCENE_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
- DEG_SCENE_COMP_SEQUENCER, /* Sequencer Component (Scene Only) */
+ /* Parameters Component - Default when nothing else fits
+ * (i.e. just SDNA property setting).
+ */
+ DEG_SCENE_COMP_PARAMETERS,
+ /* Animation Component
+ * TODO(sergey): merge in with parameters?
+ */
+ DEG_SCENE_COMP_ANIMATION,
+ /* Sequencer Component (Scene Only). */
+ DEG_SCENE_COMP_SEQUENCER,
} eDepsSceneComponentType;
typedef enum eDepsObjectComponentType {
- DEG_OB_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
- DEG_OB_COMP_PROXY, /* Generic "Proxy-Inherit" Component */ // XXX: Also for instancing of subgraphs?
- DEG_OB_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
- DEG_OB_COMP_TRANSFORM, /* Transform Component (Parenting/Constraints) */
- DEG_OB_COMP_GEOMETRY, /* Geometry Component (DerivedMesh/Displist) */
-
+ /* Parameters Component - Default when nothing else fits
+ * (i.e. just SDNA property setting).
+ */
+ DEG_OB_COMP_PARAMETERS,
+ /* Generic "Proxy-Inherit" Component.
+ * TODO(sergey): Also for instancing of subgraphs?
+ */
+ DEG_OB_COMP_PROXY,
+ /* Animation Component.
+ *
+ * TODO(sergey): merge in with parameters?
+ */
+ DEG_OB_COMP_ANIMATION,
+ /* Transform Component (Parenting/Constraints) */
+ DEG_OB_COMP_TRANSFORM,
+ /* Geometry Component (DerivedMesh/Displist) */
+ DEG_OB_COMP_GEOMETRY,
+
/* Evaluation-Related Outer Types (with Subdata) */
- DEG_OB_COMP_EVAL_POSE, /* Pose Component - Owner/Container of Bones Eval */
- DEG_OB_COMP_BONE, /* Bone Component - Child/Subcomponent of Pose */
-
- DEG_OB_COMP_EVAL_PARTICLES, /* Particle Systems Component */
- DEG_OB_COMP_SHADING, /* Material Shading Component */
- DEG_OB_COMP_CACHE, /* Cache Component */
+
+ /* Pose Component - Owner/Container of Bones Eval */
+ DEG_OB_COMP_EVAL_POSE,
+ /* Bone Component - Child/Subcomponent of Pose */
+ DEG_OB_COMP_BONE,
+
+ /* Particle Systems Component */
+ DEG_OB_COMP_EVAL_PARTICLES,
+ /* Material Shading Component */
+ DEG_OB_COMP_SHADING,
+ /* Cache Component */
+ DEG_OB_COMP_CACHE,
} eDepsObjectComponentType;
-void DEG_add_scene_relation(struct DepsNodeHandle *node, struct Scene *scene, eDepsSceneComponentType component, const char *description);
-void DEG_add_object_relation(struct DepsNodeHandle *node, struct Object *ob, eDepsObjectComponentType component, const char *description);
-void DEG_add_bone_relation(struct DepsNodeHandle *handle, struct Object *ob, const char *bone_name, eDepsObjectComponentType component, const char *description);
-void DEG_add_object_cache_relation(struct DepsNodeHandle *handle, struct CacheFile *cache_file, eDepsObjectComponentType component, const char *description);
+void DEG_add_scene_relation(struct DepsNodeHandle *node,
+ struct Scene *scene,
+ eDepsSceneComponentType component,
+ const char *description);
+void DEG_add_object_relation(struct DepsNodeHandle *node, struct
+ Object *ob,
+ eDepsObjectComponentType component,
+ const char *description);
+void DEG_add_bone_relation(struct DepsNodeHandle *handle,
+ struct Object *ob,
+ const char *bone_name,
+ eDepsObjectComponentType component,
+ const char *description);
+void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
+ struct CacheFile *cache_file,
+ eDepsObjectComponentType component,
+ const char *description);
/* TODO(sergey): Remove once all geometry update is granular. */
void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
@@ -117,8 +159,22 @@ void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short fla
/* Utility functions for physics modifiers */
typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
-void DEG_add_collision_relations(struct DepsNodeHandle *handle, struct Scene *scene, Object *ob, struct Group *group, int layer, unsigned int modifier_type, DEG_CollobjFilterFunction fn, bool dupli, const char *name);
-void DEG_add_forcefield_relations(struct DepsNodeHandle *handle, struct Scene *scene, Object *ob, struct EffectorWeights *eff, bool add_absorption, int skip_forcefield, const char *name);
+void DEG_add_collision_relations(struct DepsNodeHandle *handle,
+ struct Scene *scene,
+ Object *ob,
+ struct Group *group,
+ int layer,
+ unsigned int modifier_type,
+ DEG_CollobjFilterFunction fn,
+ bool dupli,
+ const char *name);
+void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
+ struct Scene *scene,
+ Object *ob,
+ struct EffectorWeights *eff,
+ bool add_absorption,
+ int skip_forcefield,
+ const char *name);
/* ************************************************ */