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author | Alexander Gavrilov <angavrilov@gmail.com> | 2018-10-14 19:59:27 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2018-10-14 20:48:39 +0300 |
commit | cd48d4576bab3bf8d78c686433975cfee944f292 (patch) | |
tree | 5f8e443721807efdecb0c975ff7428864881cacd /source/blender/depsgraph/DEG_depsgraph_build.h | |
parent | 9a38a91f411b721eb8f61401fdc86521933aec87 (diff) |
Depsgraph: Add proper API functions for CustomDataMask dependencies.
There were a few copies of the same few lines in depsgraph build code,
so it seems to be logical to introduce a function for it, and make it
accessible from C code for completeness.
As an example, register the mask needs of the Data Transfer modifier.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph_build.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h index 24850c45d3a..4975f18f4ce 100644 --- a/source/blender/depsgraph/DEG_depsgraph_build.h +++ b/source/blender/depsgraph/DEG_depsgraph_build.h @@ -53,6 +53,8 @@ struct ViewLayer; extern "C" { #endif +#include "BLI_sys_types.h" + /* Graph Building -------------------------------- */ /* Build depsgraph for the given scene, and dump results in given @@ -139,6 +141,11 @@ void DEG_add_object_relation(struct DepsNodeHandle *node, struct Object *object, eDepsObjectComponentType component, const char *description); +void DEG_add_object_customdata_relation(struct DepsNodeHandle *node, + struct Object *object, + eDepsObjectComponentType component, + uint64_t customdata_mask, + const char *description); void DEG_add_bone_relation(struct DepsNodeHandle *handle, struct Object *object, const char *bone_name, |