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author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-20 20:28:12 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-20 21:05:47 +0300 |
commit | e3ef782af5d5255093d00cdc261d93dd3d8a5c40 (patch) | |
tree | 8c5d79b7988e418fc9565dfdd7177488df4da26b /source/blender/depsgraph/DEG_depsgraph_debug.h | |
parent | 03a589125f95fe4a8e8b2bb915453e6b0a2446bb (diff) |
Fix for T53599: OpenGL render with transparent background
I had to make Eevee draw its scene in the scene pass (before it was doing it
in the background pass). This is not ideal since reference images require
a separation between scene and background.
But it's the best way to solve it now. Clay is working fine.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_debug.h')
0 files changed, 0 insertions, 0 deletions