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authorSergey Sharybin <sergey.vfx@gmail.com>2019-06-20 11:31:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-06-20 11:31:05 +0300
commite43e278b38c87945322195757947ce22b3cc4c64 (patch)
treea2d7c941e43626711aedbee52f4091bceb591a7e /source/blender/depsgraph/DEG_depsgraph_query.h
parenta4c907af7760a980c09e46feed92bd93a0906ba9 (diff)
Cleanup: Remove unused depsgraph function
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_query.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_query.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h
index 00bb02d7205..4148529d3f8 100644
--- a/source/blender/depsgraph/DEG_depsgraph_query.h
+++ b/source/blender/depsgraph/DEG_depsgraph_query.h
@@ -85,16 +85,6 @@ void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph,
* one. Assert will happen if it's not. */
struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph);
-/* Similar to DEG_get_evaluated_scene(), but allows to access non-fully evaluated pointer without
- * causing asserts or crashes. Works the following way:
- * - If the scene was never evaluated NULL returned.
- * - Otherwise the last known state of the scene is returned.
- *
- * Use in exceptional case if it's absolutely must to.
- *
- * Allows to pass depsgraph == NULL, will return NULL in that case. */
-struct Scene *DEG_get_evaluated_scene_if_exists(const struct Depsgraph *graph);
-
/* Get view layer at its evaluated state.
* This is a shortcut for accessing active view layer from evaluated scene. */
struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph);