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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-28 10:11:55 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-29 15:48:59 +0300 |
commit | 2069b3b888db7ca448317218d3d42234b7fa77eb (patch) | |
tree | aaa7491de143cb7a765b42ecc29b87de79d94bc7 /source/blender/depsgraph/DEG_depsgraph_query.h | |
parent | 56176bd19ece34166b17a799c0ff522556927ac9 (diff) |
DrawManager: Cycles+GPencil
Fix for GPencil and Cycles Render draw type. GPencil objects were only
shown when overlays were turned on. The cause of this is an
optimization we did to not populate any draw engine when an
external renderer was used with overlays turned off.
This will check if there is any visible GPencil object in the scene. if
so it will still perform the loop.
`DEG_id_type_any_exists` can check if any object of a certain type_id is in the
result. This check is also being used to check if there are any
visible grease pencil objects as a precheck in `DRW_render_check_grease_pencil`.
Reviewed By: brecht, fclem, antoniov
Maniphest Tasks: T65191
Differential Revision: https://developer.blender.org/D4962
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_query.h')
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph_query.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h index b9cbd75ce1e..48a62a69f30 100644 --- a/source/blender/depsgraph/DEG_depsgraph_query.h +++ b/source/blender/depsgraph/DEG_depsgraph_query.h @@ -67,6 +67,9 @@ float DEG_get_ctime(const Depsgraph *graph); bool DEG_id_type_updated(const struct Depsgraph *depsgraph, short id_type); bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph); +/* Check if given ID type is present in the depsgraph */ +bool DEG_id_type_any_exists(const struct Depsgraph *depsgraph, short id_type); + /* Get additional evaluation flags for the given ID. */ uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, struct ID *id); |