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author | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:06:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:07:05 +0300 |
commit | a6a0a091978d09ffa85306dcabb671370a5bb322 (patch) | |
tree | e343981ae43d5b8a590b35d8d2314ae54cc5870a /source/blender/depsgraph/DEG_depsgraph_query.h | |
parent | 04133ee863b43d1a595ce049685c6a2347ffd3ad (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_query.h')
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph_query.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h index d72a462d8fd..fb456611b15 100644 --- a/source/blender/depsgraph/DEG_depsgraph_query.h +++ b/source/blender/depsgraph/DEG_depsgraph_query.h @@ -239,7 +239,7 @@ void DEG_foreach_dependent_ID(const Depsgraph *depsgraph, enum { /* Ignore transform solvers which depends on multiple inputs and affects final transform. * Is used for cases like snapping objects which are part of a rigid body simulation: - * without this there will be "false-positive" dependnecies between transform components of + * without this there will be "false-positive" dependencies between transform components of * objects: * * object 1 transform before solver ---> solver ------> object 1 final transform |