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authorSergey Sharybin <sergey.vfx@gmail.com>2019-04-29 15:11:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-04-30 12:32:02 +0300
commit6bbb82cf79e03cf96947933da292d2666bf81dd6 (patch)
treefb9c884d2a9830590e9d39d35b334773e342770d /source/blender/depsgraph/intern/builder/deg_builder.h
parentc8f3377d03531ec52fc8dd6fa5802679166997b8 (diff)
Depsgraph: Use new animation cache for visibility check
Should be no functional changes, just switching code to use more generic checks now. One thing which goes a bit deeper than that is check for whether base is a part of dependency graph. This is now done by explicitly tagging corresponding ID node (of an object) rather than doing animation check again.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder.h b/source/blender/depsgraph/intern/builder/deg_builder.h
index 88df0e870f3..2f5bc42aeae 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder.h
@@ -33,7 +33,7 @@ class DepsgraphBuilderCache;
class DepsgraphBuilder {
public:
- bool need_pull_base_into_graph(struct Base *base);
+ bool need_pull_base_into_graph(Base *base);
protected:
/* NOTE: The builder does NOT take ownership over any of those resources. */
@@ -45,7 +45,7 @@ class DepsgraphBuilder {
DepsgraphBuilderCache *cache_;
};
-bool deg_check_base_available_for_build(const Depsgraph *graph, Base *base);
+bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base);
void deg_graph_build_finalize(struct Main *bmain, struct Depsgraph *graph);
} // namespace DEG