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authorSebastian Parborg <darkdefende@gmail.com>2020-09-01 12:39:09 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-01 12:41:44 +0300
commite8be55a4859ac87b215268558e6ee9328033f183 (patch)
treedec5f13faaa4e50cf65dbb7f03f07198bd42d1ab /source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
parentc2df6658ee9488f473cd5042c89ef6771ada6024 (diff)
Fix: Active rigidbodies would not recive updates after the stopped being animated
Because depsgraph isn't rebuild for animated properies, we have to assume that active bodies will always want to have updates from the rigidbody simulation.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 670827dc4d8..6776f4b7b83 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1130,7 +1130,7 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
continue;
}
- if (!BKE_rigidbody_is_affected_by_simulation(object)) {
+ if (object->rigidbody_object->type == RBO_TYPE_PASSIVE) {
continue;
}