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authorJacques Lucke <jacques@blender.org>2020-07-22 16:49:07 +0300
committerJacques Lucke <jacques@blender.org>2020-07-22 20:16:33 +0300
commit750899fd318fae8ddd485936167071481ee1e356 (patch)
tree19c00c249916b9000922736e4118c99fc940e9b0 /source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
parent921c95ab5e4473f85c74cab3609917c4c2309c6a (diff)
Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires special handling in a couple of places. Some of those places were missing beforehand. This also adds a relation to make sure that the simulation is evaluated after animations on the embedded node tree are evaluated.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index c8309656f21..78dfa8f0f24 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1780,8 +1780,10 @@ void DepsgraphNodeBuilder::build_simulation(Simulation *simulation)
return;
}
add_id_node(&simulation->id);
+ build_idproperties(simulation->id.properties);
build_animdata(&simulation->id);
build_parameters(&simulation->id);
+ build_nodetree(simulation->nodetree);
Simulation *simulation_cow = get_cow_datablock(simulation);
Scene *scene_cow = get_cow_datablock(scene_);