diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-01 13:46:47 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-03 16:50:40 +0300 |
commit | 3369b8289167ddf3dbca0e3895d598bf73534124 (patch) | |
tree | 81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | |
parent | e8f10d6475765685acee21ca5e8d48f568ee2031 (diff) |
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with
things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 563edafcb0e..a9cafd933d9 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1585,6 +1585,11 @@ void DepsgraphNodeBuilder::build_sequencer(Scene *scene) SEQ_END; } +void DepsgraphNodeBuilder::build_scene_audio(Scene *scene) +{ + add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL); +} + /* **** ID traversal callbacks functions **** */ void DepsgraphNodeBuilder::modifier_walk(void *user_data, |