Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-01 13:46:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 16:50:40 +0300
commit3369b8289167ddf3dbca0e3895d598bf73534124 (patch)
tree81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
parente8f10d6475765685acee21ca5e8d48f568ee2031 (diff)
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 563edafcb0e..a9cafd933d9 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1585,6 +1585,11 @@ void DepsgraphNodeBuilder::build_sequencer(Scene *scene)
SEQ_END;
}
+void DepsgraphNodeBuilder::build_scene_audio(Scene *scene)
+{
+ add_operation_node(&scene->id, NodeType::AUDIO, OperationCode::SOUND_EVAL);
+}
+
/* **** ID traversal callbacks functions **** */
void DepsgraphNodeBuilder::modifier_walk(void *user_data,